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ProductPrice 2016
MathEduc Web€ 485
MathEduc Printdiscontinued
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Result 1 to 3 from 5293 total

Digital games and equity: implications for issues of social class and rurality. (English)
Lowrie, Tom (ed.) et al., Digital games and mathematics learning. Potential, promises and pitfalls. Dordrecht: Springer (ISBN 978-94-017-9516-6/hbk; 978-94-017-9517-3/ebook). Mathematics Education in the Digital Era 4, 93-108 (2015).
Classification: U70 C60 R20
1
Digital games, mathematics and visuospatial reasoning. (English)
Lowrie, Tom (ed.) et al., Digital games and mathematics learning. Potential, promises and pitfalls. Dordrecht: Springer (ISBN 978-94-017-9516-6/hbk; 978-94-017-9517-3/ebook). Mathematics Education in the Digital Era 4, 71-92 (2015).
Classification: U70 G20 C30 R20
2
Pen-based problem-solving environment for computational science. (English)
Hammond, Tracy (ed.) et al., The impact of pen and touch technology on education. Cham: Springer (ISBN 978-3-319-15593-7/hbk; 978-3-319-15594-4/ebook). Human-Computer Interaction Series, 365-372 (2015).
Classification: U70 R20 R40
3

Result 1 to 3 from 5293 total

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