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Result 1 to 20 of 325 total

A collaborative digital pen learning approach to improving students’ learning achievement and motivation in mathematics courses. (English)
Comput. Educ. (Exeter) 107, 31-44 (2017).
Classification: U72 C32 C22
1
An embodied agent helps anxious students in mathematics learning. (English)
Educ. Technol. Res. Dev. 65, No. 1, 219-235 (2017).
Classification: C20 U50 C30 C90
2
What can you infer from this example? Applications of online, rich-media tasks for enhancing pre-service teachers’ knowledge of the roles of examples in proving. (English)
Leung, Allen (ed.) et al., Digital technologies in designing mathematics education tasks. Potential and pitfalls. Cham: Springer (ISBN 978-3-319-43421-6/hbk; 978-3-319-43423-0/ebook). Mathematics Education in the Digital Era 8, 215-235 (2017).
Classification: U79 D49 D59 E59
3
Rotate it! ‒ effects of touch-based gestures on elementary school students’ solving of mental rotation tasks. (English)
Comput. Educ. (Exeter) 103, 158-169 (2016).
Classification: G20 C30 U70
4
Employing intergroup competition in multitouch design-based learning to foster student engagement, learning achievement, and creativity. (English)
Comput. Educ. (Exeter) 103, 99-113 (2016).
Classification: D40 U70 G90
5
Cambridge mathematics education project: developing a framework for students ‘deep’ understanding in key stage 5 mathematics. (English)
Adams, G. (ed.), Proceedings of the British Society for Research into Learning Mathematics (BSRLM). Vol. 35, No. 3. Proceedings of the day conference, University of Reading, UK, November 7, 2015. London: British Society for Research into Learning Mathematics (BSRLM). 96-101 (2016).
Classification: B24 U74 U64
6
The role of agent age and gender for middle-grade girls. (English)
Comput. Sch. 33, No. 2, 59-70 (2016).
Classification: U53 U73 C63 C33
7
Learning environments for everyone, with a plus. Support for gifted students in developmentally mixed classes. (Lernumgebung für alle, mit Plus. Begabtenförderung in entwicklungsgemischten Klassen.) (German)
Math. Lehren 33, No. 195, 25-28 (2016).
Classification: D43 F43 C93 D83
8
Innovative and powerful pedagogical practices in mathematics education. (English)
Makar, Katie (ed.) et al., Research in mathematics education in Australasia 2012‒2015. Singapore: Springer (ISBN 978-981-10-1417-8/pbk; 978-981-10-1419-2/ebook). 213-234 (2016).
Classification: D20 D40 C70 C60
9
A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course. (English)
Comput. Educ. (Exeter) 100, 126-140 (2016).
Classification: D40 U50 U80
10
The influence of different virtual manipulative types on student-led techno-mathematical discourse. (English)
J. Comput. Math. Sci. Teach. 35, No. 1, 5-31 (2016).
Classification: U70 D30
11
Technology, active learning, and retention in general education mathematics. (English)
J. Comput. Math. Sci. Teach. 35, No. 1, 81-105 (2016).
Classification: U55 U75 D35
12
Discovering by exercising ‒ exercising by discovering. (Übend entdecken ‒ Entdeckend üben.) (German)
PM Prax. Math. Sch. 58, No. 67, 32-35 (2016).
Classification: D43 G33
13
{\it Nudge} and the concept of mathematical learning spaces as learning environments for problem classes. (English)
Rogerson, Alan (ed.), The mathematics education for the future project. Proceedings of the 13th international conference ‘Mathematics education in a connected world’, Catania, Sicily, Italy, September 16‒21, 2015. Münster: WTM-Verlag (ISBN 978-3-942197-44-1/pbk; 978-3-942197-86-1/ebook). Conference Proceedings in Mathematics Education 1, 375-384 (2015).
Classification: D50
14
Designing interactive representations for learning fraction equivalence. (English)
Amado, Nélia (ed.) et al., Proceedings of the 12th international conference on technology in mathematics teaching, ICTMT 12. Faro: University of Algarve (ISBN 978-989-8472-68-7). 403-410 (2015).
Classification: U72 U73 F42 F43
15
Formal and informal learning environments: using games to support early numeracy. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 231-250 (2015).
Classification: U71 F21 F31 C31 A21 R81
16
Performance in educational math games: is it a question of math knowledge? (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 117-131 (2015).
Classification: U70 C30 A20 R80
17
Engaging students in online collaborative problem solving: two case studies. (English)
Amado, Nélia (ed.) et al., Proceedings of the 12th international conference on technology in mathematics teaching, ICTMT 12. Faro: University of Algarve (ISBN 978-989-8472-68-7). 114-122 (2015).
Classification: U50 D50 G40
18
The challenge of promoting algorithmic thinking of both sciences- and humanities-oriented learners. (English)
J. Comput. Assist. Learn. 31, No. 4, 287-299 (2015).
Classification: P20 Q30
19
Building a positive mathematics community. (English)
Math. Teach. Middle Sch. 20, No. 8, 499-502 (2015).
Classification: D43 B63
20
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Result 1 to 20 of 325 total

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