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Result 1 to 7 of 7 total

A collaborative digital pen learning approach to improving students’ learning achievement and motivation in mathematics courses. (English)
Comput. Educ. (Exeter) 107, 31-44 (2017).
Classification: U72 C32 C22
1
A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course. (English)
Comput. Educ. (Exeter) 100, 126-140 (2016).
Classification: D40 U50 U80
2
A psychological perspective on augmented reality in the mathematics classroom. (English)
Comput. Educ. (Exeter) 68, 536-544 (2013).
Classification: U70 U50 D40 C30
3
Stills, not full motion, for interactive spatial training: American, Turkish and Taiwanese female pre-service teachers learn spatial visualization. (English)
Comput. Educ. (Exeter) 52, No. 1, 201-209 (2009).
Classification: B50 C39
4
A case study of computer gaming for math: Engaged learning from gameplay? (English)
Comput. Educ. (Exeter) 51, No. 4, 1609-1620 (2008).
Classification: C72 C73 U52 U53
5
Pedagogical approaches for technology-integrated science teaching. (English)
Comput. Educ. (Exeter) 48, No. 1, 137-152 (2007).
Classification: R33
6
A scale for monitoring students’ attitudes to learning mathematics with technology. (English)
Comput. Educ. (Exeter) 48, No. 2, 285-300 (2007).
Classification: C23 R23 U73
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Result 1 to 7 of 7 total

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