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Result 21 to 40 of 325 total

Mathematics and educational psychology: construction of learning environments. (English)
Lowrie, Tom (ed.) et al., Digital games and mathematics learning. Potential, promises and pitfalls. Dordrecht: Springer (ISBN 978-94-017-9516-6/hbk; 978-94-017-9517-3/ebook). Mathematics Education in the Digital Era 4, 175-200 (2015).
Classification: C30 U70 R80
21
How competition and heterogeneous collaboration interact in prevocational game-based mathematics education. (English)
Comput. Educ. (Exeter) 89, 42-52 (2015).
Classification: U73 C73 F83
22
The influences of an interactive group-based videogame: cognitive styles vs. prior ability. (English)
Comput. Educ. (Exeter) 88, 399-407 (2015).
Classification: U72 C32 C42 C22 F32
23
Scaffolding mentalizing via a play-{\&}-learn game for preschoolers. (English)
Comput. Educ. (Exeter) 90, 13-23 (2015).
Classification: U51 U71 F21 C31
24
Learning from experience in nonlinear environments: evidence from a competition scenario. (English)
Cogn. Psychol. 81, 48-73 (2015).
Classification: K50 C30 D70
25
Complexities of digital technology use and the teaching and learning of function. (English)
Comput. Educ. (Exeter) 87, 112-122 (2015).
Classification: I24 U74
26
Decreasing the SES math achievement gap: initial math proficiency and home learning environments. (English)
Contemp. Educ. Psychol. 43, 25-38 (2015).
Classification: C61 C31 C41
27
Development and use of an instrument to measure students’ perceptions of a business statistics learning environment in higher education. (English)
Learn. Environ. Res. 18, No. 3, 409-424 (2015).
Classification: C25 K45 K75 K85 U75
28
Thoughts on scale. (English)
ZDM, Math. Educ. 47, No. 1, 161-169 (2015).
Classification: D39 D49 B50
29
Effects of the handheld technology instructional approach on performances of students of different achievement levels. (English)
Comput. Educ. (Exeter) 82, 306-314 (2015).
Classification: U75 U55
30
Animating statistics: a new kind of applet for exploring probability distributions. (English)
J. Stat. Educ. 22, No. 2, 21 p., electronic only (2014).
Classification: K64 K65 U74 U75
31
How groups cooperate in a networked geometry learning environment. (English)
Instr. Sci. 42, No. 4, 615-637 (2014).
Classification: U70 U50 G40 C70 D40
32
Providing students’ authentic learning experience through 3D printing technology. (English)
Toh, Pee Choon (ed.) et al., Learning experiences to promote mathematics learning. Yearbook 2014, Association of Mathematics Educators. Hackensack, NJ: World Scientific; (ISBN 978-981-4612-90-6/hbk; 978-981-4612-93-7/ebook). 67-92 (2014).
Classification: U70 D30 D40
33
Scaffolding game-based learning: impact on learning achievements, perceived learning, and game experiences. (English)
Comput. Educ. (Exeter) 70, 65-79 (2014).
Classification: U72 M42 M32 F92 A22 R82 C32
34
Designing personalized learning products for middle school mathematics. The case for networked learning games. (English)
J. Educ. Technol. Syst. 42, No. 3, 235-254 (2013-2014).
Classification: U53 U63 F43
35
Accreditation not aggravation. (English)
Adults Learn. Math. 9, No. 2, 79-83, electronic only (2014).
Classification: U78 C58 D68 D78 E48 E58
36
My entirely plausible fantasy: early mathematics education in the age of the touchscreen computer. (English)
J. Math. Educ. Teach. Coll. 5, No. 1, 9-17 (2014).
Classification: U51 U71 D31
37
Operative proofs in school and elementary mathematics. (Operative Beweise in der Schul- und Elementarmathematik.) (German. English summary)
Math. Didact. 37, 213-232 (2014).
Classification: E50
38
Where is the treasure? Ask interactive geometry software! (English)
J. Math. Educ. Teach. Coll. 5, No. 1, 35-40 (2014).
Classification: D59 U70 G40 G70
39
Rousing students’ minds in postsecondary mathematics: the undergraduate learning assistant model. (English)
J. Math. Educ. Teach. Coll. 5, No. 2, 39-47 (2014).
Classification: D45 I15
40

Result 21 to 40 of 325 total

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