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Result 1 to 20 of 20 total

Instructor-created computer tutorials for students in an elementary mathematics education course. (English)
J. Comput. Child. Educ. 9, No. 1, 93-101 (1998).
Classification: U59 B50
1
A computing experience to motivate children to complex performance. (English)
J. Comput. Child. Educ. 8, No. 4, 291-311 (1997).
Classification: U52
2
A comparison of the critical thinking skills and spatial ability of fifth grade children using simulation software or Logo. (English)
J. Comput. Child. Educ. 8, No. 4, 345-363 (1997).
Classification: C33
3
Time Well Spent: Videotape as an Illustrative Tool for Analysis of Positive Interdependence. (English)
J. Comput. Child. Educ. 8, No. 4, 365-76 (1997).
Classification: U89
4
Developing mathematical literacy through the use of contextualized learning environments. (English)
J. Comput. Child. Educ. 7, No. 3-4, 199-222 (1996).
Classification: D52
5
Supplementing teachers’ and researchers use of concrete manipulatives in the classroom with the use of digital manipulatives. (English)
J. Comput. Child. Educ. 5, No. 1, 29-42 (1994).
Classification: D51
6
Computer writing development in a prekindergarten class of 4 year olds. (English)
J. Comput. Child. Educ. 5, No. 2, 211-229 (1994).
Classification: R31
7
Computers and young children: software types, social contexts, gender, age, and emotional responses. (English)
J. Comput. Child. Educ. 5, No. 2, 177-209 (1994).
Classification: U71
8
Software for the early childhood classroom: what should it look like? (English)
J. Comput. Child. Educ. 5, No. 2, 167-175 (1994).
Classification: U71
9
Extending a tradition: teacher designed computer-based games. (English)
J. Comput. Child. Educ. 5, No. 2, 153-166 (1994).
Classification: U70
10
Classroom technology and the new pedagogy. (English)
J. Comput. Child. Educ. 5, No. 2, 119-129 (1994).
Classification: U70
11
The knowledge express project: using technology to support changes in pedagogy. (English)
J. Comput. Child. Educ. 5, No. 2, 131-152 (1994).
Classification: D32
12
Research on Logo: Effects and Efficacy. (English)
J. Comput. Child. Educ. 4, No. 3-4, 263-90 (1993).
Classification: D30
13
Computer use in elementary classrooms: an ethnographic study. (English)
J. Comput. Child. Educ. 4, No. 3-4, 219-228 (1993).
Classification: U72
14
The impact of cognitive styles on the problem solving strategies used by preschool minority children in Logo microworlds. (English)
J. Comput. Child. Educ. 4, No. 3-4, 203-217 (1993).
Classification: D51
15
Research on Logo: effects and efficacy. (English)
J. Comput. Child. Educ. 4, No. 3-4, 263-290 (1993).
Classification: C30
16
Lego-Logo as a learning environment. (English)
J. Comput. Child. Educ. 4, No. 3-4, 229-245 (1993).
Classification: Q22
17
Attending behaviors of ADHD children in math and reading using various types of software. (English)
J. Comput. Child. Educ. 4, No. 2, 183-196 (1993).
Classification: C72
18
The Impact of Self-Regulatory Teaching Strategies on "At-Risk" Preschoolers’ Mathematical Learning in a Computer-Mediated Environment. (English)
J. Comput. Child. Educ. 8, No. 2-3, 187-98 (1997).
Classification: U51
19
Computers and Problem Solving for Sixth-Grade. (English)
J. Comput. Child. Educ. 6, No. 1, 81-118 (1995).
Classification: D53
20
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Result 1 to 20 of 20 total

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