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Result 1 to 20 of 107 total

A knowledge-structure-based adaptive dynamic assessment system for calculus learning. (English)
J. Comput. Assist. Learn. 32, No. 2, 105-119 (2016).
Classification: U70 D60 I10
1
Persistence of learning gains from computer assisted learning: experimental evidence from China. (English)
J. Comput. Assist. Learn. 31, No. 6, 562-581 (2015).
Classification: U70 C30 D40
2
Supporting conceptual understanding of the associative and distributive properties through digital gameplay. (English)
J. Comput. Assist. Learn. 31, No. 6, 706-721 (2015).
Classification: F30 U70 C30
3
When a game supports prevocational math education but integrated reflection does not. (English)
J. Comput. Assist. Learn. 31, No. 5, 462-480 (2015).
Classification: U73 U74 D43 D44
4
Orchestrating the XO computer with digital and conventional resources to teach mathematics. (English)
J. Comput. Assist. Learn. 31, No. 3, 202-219 (2015).
Classification: U72 F32 F42
5
The effectiveness of a computer-assisted math learning program. (English)
J. Comput. Assist. Learn. 31, No. 4, 314-329 (2015).
Classification: U70
6
Understanding the relationships between interest in online math games and academic performance. (English)
J. Comput. Assist. Learn. 31, No. 3, 254-267 (2015).
Classification: U52 C22 A22 C32 R82
7
The challenge of promoting algorithmic thinking of both sciences- and humanities-oriented learners. (English)
J. Comput. Assist. Learn. 31, No. 4, 287-299 (2015).
Classification: P20 Q30
8
Students’ mathematics word problem-solving achievement in a computer-based story. (English)
J. Comput. Assist. Learn. 31, No. 1, 78-95 (2015).
Classification: D53 F93 U73
9
Embedded blended learning within an algebra classroom: a multimedia capture experiment. (English)
J. Comput. Assist. Learn. 31, No. 2, 133-147 (2015).
Classification: D40 U50
10
Effects of simulation-based learning on students’ statistical factual, conceptual and application knowledge. (English)
J. Comput. Assist. Learn. 30, No. 2, 148-158 (2014).
Classification: U75 K45 K75 D45
11
Interactive whiteboard and virtual learning environment combined: effects on mathematics education. (English)
J. Comput. Assist. Learn. 30, No. 5, 465-478 (2014).
Classification: U70 U50 C30 C20
12
Persistence temperament associated with children playing math games between touch panel and embodied interaction. (English)
J. Comput. Assist. Learn. 29, No. 6, 569-578 (2013).
Classification: U71 C31 C41 A21
13
Sowing the seeds of algebraic generalization: designing epistemic affordances for an intelligent microworld. (English)
J. Comput. Assist. Learn. 29, No. 1, 68-84 (2013).
Classification: U53 H23 H33 R23
14
Designing social media for informal learning and knowledge maturing in the digital workplace. (English)
J. Comput. Assist. Learn. 28, No. 3, 235-249 (2012).
Classification: R30 P70 Q40 U50
15
What makes blogging attractive to bloggers: a case of college-level constituency users. (English)
J. Comput. Assist. Learn. 28, No. 3, 208-221 (2012).
Classification: R30 P70 U50
16
Creating user-generated content for location-based learning: an authoring framework. (English)
J. Comput. Assist. Learn. 28, No. 3, 195-207 (2012).
Classification: R30 P70 U50
17
The questionable promise of social media for education: connective learning and the commercial imperative. (English)
J. Comput. Assist. Learn. 28, No. 3, 183-194 (2012).
Classification: R30 P70 Q40 U50
18
Interaction in asynchronous discussion forums: peer facilitation techniques. (English)
J. Comput. Assist. Learn. 28, No. 3, 280-294 (2012).
Classification: Q40 Q60 R30 U50
19
Investigating the learning-theory foundations of game-based learning: a meta-analysis. (English)
J. Comput. Assist. Learn. 28, No. 3, 265-279 (2012).
Classification: Q30 R80 U50
20
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Result 1 to 20 of 107 total

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