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Result 1 to 20 of 324 total

An embodied agent helps anxious students in mathematics learning. (English)
Educ. Technol. Res. Dev. 65, No. 1, 219-235 (2017).
Classification: C20 U50 C30 C90
1
Utility and usability as factors influencing teacher decisions about software integration. (English)
Educ. Technol. Res. Dev. 64, No. 6, 1227-1249 (2016).
Classification: U70 D30
2
Students’ use of electronic support tools in mathematics. (English)
Educ. Technol. Res. Dev. 64, No. 6, 1163-1182 (2016).
Classification: U70 U50 D70 C30
3
The embodiment of cases as alternative perspective in a mathematics hypermedia learning environment. (English)
Educ. Technol. Res. Dev. 64, No. 6, 1183-1206 (2016).
Classification: D40 U50 U70 C30
4
Science spots AR: a platform for science learning games with augmented reality. (English)
Educ. Technol. Res. Dev. 64, No. 3, 507-531 (2016).
Classification: U53 U73 R83 G43
5
Perceptual factors and learning in digital environments. (English)
Educ. Technol. Res. Dev. 64, No. 3, 435-457 (2016).
Classification: U50 C30
6
Designing and integrating purposeful learning in game play: a systematic review. (English)
Educ. Technol. Res. Dev. 64, No. 2, 219-244 (2016).
Classification: U50 R80
7
Designing feedback in an immersive videogame: supporting student mathematical engagement. (English)
Educ. Technol. Res. Dev. 64, No. 1, 65-86 (2016).
Classification: U50 U70 D50 R80
8
Example-based learning: exploring the use of matrices and problem variability. (English)
Educ. Technol. Res. Dev. 64, No. 1, 115-136 (2016).
Classification: D45 U75 U55 K55
9
Maximizing research and development resources: identifying and testing “load-bearing conditions” for educational technology innovations. (English)
Educ. Technol. Res. Dev. 64, No. 2, 245-262 (2016).
Classification: D20 U70 U60 D40 M60
10
The impact of technology-enhanced curriculum on learning advanced algebra in US high school classrooms. (English)
Educ. Technol. Res. Dev. 63, No. 2, 203-228 (2015).
Classification: M53 M54 U73 U74 D33 D34
11
Construction, categorization, and consensus: student generated computational artifacts as a context for disciplinary reflection. (English)
Educ. Technol. Res. Dev. 62, No. 1, 99-121 (2014).
Classification: U73 U53 C23 C33
12
How teachers learn: the roles of formal, informal, and independent learning. (English)
Educ. Technol. Res. Dev. 62, No. 3, 367-384 (2014).
Classification: C39 U79 U59
13
The effect of using a mobile literacy game to improve literacy levels of grade one students in Zambian schools. (English)
Educ. Technol. Res. Dev. 62, No. 4, 417-436 (2014).
Classification: U72 F32 C32
14
Designing personalized learning products for middle school mathematics. The case for networked learning games. (English)
J. Educ. Technol. Syst. 42, No. 3, 235-254 (2013-2014).
Classification: U53 U63 F43
15
Design and implementation of volitional control support in mathematics courses. (English)
Educ. Technol. Res. Dev. 61, No. 5, 793-817 (2013).
Classification: U55 U75 C25
16
Evaluating technology-based educational interventions: a review of two projects. (English)
J. Educ. Technol. Syst. 41, No. 4, 295-317 (2012-2013).
Classification: U70 D40
17
An analysis of high school math, science, social studies, English, and foreign language teachers’ implementation of one-to-one computing and their pedagogical practices. (English)
J. Educ. Technol. Syst. 41, No. 2, 145-169 (2012-2013).
Classification: U54
18
Elegant instruction. (English)
J. Educ. Technol. Syst. 41, No. 2, 183-204 (2012-2013).
Classification: U50 D40 I40 I60
19
Effects of integrating multimedia into the third grade mathematics curriculum to improve student learning. (English)
J. Educ. Technol. Syst. 40, No. 3, 251-271 (2011-2012).
Classification: U52 C72 C62 F32 G42
20
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Result 1 to 20 of 324 total

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