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Science spots AR: a platform for science learning games with augmented reality. (English)
Educ. Technol. Res. Dev. 64, No. 3, 507-531 (2016).
Classification: U53 U73 R83 G43
1
Evaluating game-based learning environments for enhancing motivation in mathematics. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 209-230 (2015).
Classification: U73 C33 C23 A23 R83
2
Number navigation game (NNG): experience and motivational effects. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 171-189 (2015).
Classification: U73 F33 C23 C33 A23 R83
3
Developing adaptive number knowledge with the number navigation game-based learning environment. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 155-170 (2015).
Classification: U73 C33 F33 D33 A23 R83 D53
4
Becoming mathematical subjects by playing mathematical instruments: gibbous lines with Wiigraph. (English)
Amado, Nélia (ed.) et al., Proceedings of the 12th international conference on technology in mathematics teaching, ICTMT 12. Faro: University of Algarve (ISBN 978-989-8472-68-7). 386-394 (2015).
Classification: U73 M53 A23 R83
5
Brick by brick and modular. Building houses and building sections with virtual Lego bricks. (Stein auf Stein und modular. Mit virtuellen Legosteinen Häuser und Gebäudeteile bauen.) (German)
Grundsch. Math. 43, 30-33 (2014).
Classification: R22 R82 U72 G22 M52 R23 R83 U73 G23 M53
6
An implementation of design-based learning through creating educational computer games: a case study on mathematics learning during design and computing. (English)
Comput. Educ. (Exeter) 73, 26-39 (2014).
Classification: D43 C33 R23 R83 A23
7
Making sense of stochastic variation and causality in a virtual environment. (English)
Technol. Knowl. Learn. 18, No. 3, 121-147 (2013).
Classification: K53 U73 U83 R83
8
Current challenges in integrating educational technology into elementary and middle school mathematics education. (English)
J. Math. Educ. Teach. Coll. 2, No. 2, 49-58 (2011).
Classification: U52 U53 D32 D33 R82 R83
9
Abstraction through game play. (English)
Technol. Knowl. Learn. 17, No. 1-2, 1-21 (2012).
Classification: U53 R83 C33
10
Is peak oil reached? Finding of and working with data in the internet. (Ist das globale Ölfördermaximum erreicht? Daten im Internet finden und bearbeiten.) (German)
Mathematik 5 bis 10, No. 14, 32-35 (2011).
Classification: K43 R23 R83
11
Simulation and development of a computer game. (Simulation der Entwicklung eines Computerspiels.) (German)
Log In 30, No. 163-164, 54-61 (2010).
Classification: Q83 R83 D83
12
Vectors in use in a 3D juggling game simulation. (English)
Int. J. Technol. Math. Educ. 13, No. 1, 3-10 (2006).
Classification: G73 R63 R83
13
A look at the mathematics of Video games. (English)
N. Z. Math. Mag. 31, No. 1, 28-34 (1994).
Classification: R83
14
Periodical functions and spreadsheets. Funcoes periodicas na Folha de Calculo. Periodische Funktionen und Tabellenkalkulation. (Portuguese)
Educ. Mat. (Lisb.). (Mar 1991) (no.17) p. 3-9. [ISSN 0871-7222]
Classification: R23 R83 I23
15
The cognitive challenge involved in Escher’s potato stamps microworld. Die kognitive Herausforderung in der Mikrowelt von Eschers Kartoffelstempel. (English)
Fourteenth PME conference with the North American Chapter twelfth PME-NA conference. Vol. 2. Proceedings. 14. PME-Konferenz mit der 12. PME-NA-Konferenz der nordamerikanischen Abteilung. Bd. 2. Beitraege.Booker, G.; Cobb, P.; Mendicuti, T.N. de International Group for Psychology of Mathematics Education; International Group for Psychology of Mathematics Education (United States). North American Chapter 1990. p. 243-249 of 374 p. Available from FIZ Karlsruhe. Conference: 14. Conference of the International Group for the Psychology of Mathematics Education (PME), Oaxtepec (Mexico), 15-20 Jul 1990
Classification: G53 R83
16
Project: simulation of a game. Projekt Schiebespiel. (German)
Computerstunde. (1990) (no.42) p. 1-5.
Classification: Q83 Q84 R83 R84
17
Micro magic scuares. Magische Quadrate mit dem Kleincomputer. (English)
Micromath. (1989) v. 4(3) p. 43-45. [ISSN 0267-5501]
Classification: R23 R83 A23
18
Turbo Pascal discette 4: games for the computer science classroom. Turbo-Pascal Programmdiskette Nr. 4: Spiele fuer den Informatik-Unterricht. (German)
Krefeld: Paedagogik und Hochschul Verlag. 1988 . In MS-DOS 2.11.
Classification: R83 R84 Q63 Q64
19
On the implication of new media on adolescents. Neue Medien - Zur Bedeutung der neuen Medien fuer Jugendliche aus entwicklungs-theoretischer und alltagsweltlicher Sicht. (German)
Unterrichtswiss. (1988) v. 16(4) p. 19-31. [ISSN 0340-4099]
Classification: P73 P74 Q43 Q44 R83 R84
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