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Understanding the relationships between interest in online math games and academic performance. (English)
J. Comput. Assist. Learn. 31, No. 3, 254-267 (2015).
Classification: U52 C22 A22 C32 R82
1
Brick by brick and modular. Building houses and building sections with virtual Lego bricks. (Stein auf Stein und modular. Mit virtuellen Legosteinen Häuser und Gebäudeteile bauen.) (German)
Grundsch. Math. 43, 30-33 (2014).
Classification: R22 R82 U72 G22 M52 R23 R83 U73 G23 M53
2
Scaffolding game-based learning: impact on learning achievements, perceived learning, and game experiences. (English)
Comput. Educ. (Exeter) 70, 65-79 (2014).
Classification: U72 M42 M32 F92 A22 R82 C32
3
Current challenges in integrating educational technology into elementary and middle school mathematics education. (English)
J. Math. Educ. Teach. Coll. 2, No. 2, 49-58 (2011).
Classification: U52 U53 D32 D33 R82 R83
4
Mathematical competence and video games. (Competencia matemática y videojuegos.) (Spanish. English summary)
Bol., Soc. “Puig Adam" Profr. Mat., No. 83, 46-53 (2009).
Classification: U62 U52 C32 D42 R82
5
The interplay between fairness and randomness in a spatial computer game. (English)
Int. J. Comput. Math. Learn. 13, No. 2, 89-110 (2008).
Classification: K52 C32 R82
6
Playing with representations: how do kids make use of quantitative representations in video games? (English)
Int. J. Comput. Math. Learn. 13, No. 3, 179-206 (2008).
Classification: C32 R82 F72
7
How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (English)
Comput. Educ. (Exeter) 46, No. 3, 249-264 (2006).
Classification: R82 U72
8
Learning ways with computers games. A survey with primary education students. (Formas de aprendizaje con juegos educativos para ordenadores. Estudio con alumnos de educación primaria.) (Spanish. English summary)
Form. Profr. Investig. Educ. Mat. 7, 159-181 (2005).
Classification: U72 R82 C32
9
Playground. International collaboration for game building in an animated programming envirionment. (English)
Micromath 18, No. 1, 8-13 (2002).
Classification: R82
10
Kids and computers. (Kinder und Computer.) (German)
Chip, No. 9, 28-29 (1997).
Classification: R82
11
Logo map-making with young children. Herstellen von Logo-Landkarten mit jungen Schuelern. (English)
Math. Teach. (Dec 1989) (no.129) p. 33-35. CODEN: MTEABG [ISSN 0021-5785]
Classification: R82
12
It must be more than a toy .. Es muss mehr als ein Spielzeug sein .. (English)
Micromath. (1989) v. 4(3) p. 24-26. [ISSN 0267-5501]
Classification: R82
13
Early Math. Fruehe Mathematik. (English)
A+. (Sep 1986) v. 4(9) p. 41-43,45-46,49,52,54. CODEN: AAAAE6 [ISSN 0740-1590]
Classification: F31 F32 R81 R82 U51 U52
14
Language, Thinking, and the Culture of Computers. Sprache, Denken und die Computerkultur. (English)
Language Arts. (Sep 1985) v. 62(5) p. 516-23.
Classification: C52 E22 Q32 U52 P32 P52 R82
15
20 educational games on the VIC 20. 20 lehrreiche Spiele fuer den VC-20. (German)
Puchheim: Idea. 1985. 116 p. Translated from English: ’The last VIC-20 book in the world’, Sigma Technical Press, Cheshire (UK). Uebersetzt aus dem Englischen: ’The last VIC-20 book in the world’, Sigma Technical Press, Cheshire (UK). [ISBN 3-88793-027-4]
Classification: R12 R82 R13 R83
16
Computer games in the classroom. Computerspiele in der Klasse. (English)
Recreat. Comput. (Jan - Feb 1981) v. 9(4) p. 52-53. CODEN: RECCDW
Classification: U62 U64 R22 R24 R82 R84
17
The adventure ’Torin’s passage’ as an invitation to creative writing. ’Cultivation’ of an adventure in the classroom. (Das Adventure "Torins Passage" als Schreibanlass? "Kultivierung" eines Spiels im Unterricht.) (German)
Comput. Unterr. 14, No. 55, 17-19.
Classification: R82 R83 R32 R33
18
From Peter Lustig to Pok’émon. Ideas for media pedagogics projects at primary school. (Von Peter Lustig zu Pok’émon. Ideen fuer medienpaedagogische Projekte in der Grundschule.) (German)
Comput. Unterr. 14, No. 53, 15 (2004).
Classification: U11 U12 R81 R82
19
Puzzle. (Puzzle: Leichtes Lernen mit Formen und Farben. Software zum Spielen und Lernen.) (German)
Sybex-Verlag, Duesseldorf (ISBN 3-8155-9012-4). d disc.
Classification: R82
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