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Interaction with an edu-game: a detailed analysis of student emotions and judges’ perceptions. (English)
Int. J. Artif. Intell. Educ. 26, No. 4, 975-1010, electronic only (2016).
Classification: U50 U70 R80
1
Designing and integrating purposeful learning in game play: a systematic review. (English)
Educ. Technol. Res. Dev. 64, No. 2, 219-244 (2016).
Classification: U50 R80
2
Designing feedback in an immersive videogame: supporting student mathematical engagement. (English)
Educ. Technol. Res. Dev. 64, No. 1, 65-86 (2016).
Classification: U50 U70 D50 R80
3
The role of curiosity-triggering events in game-based learning for mathematics. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 191-207 (2015).
Classification: U70 C20 C30 D50 F90 A20 R80
4
Integration in the curriculum as a factor in math-game effectiveness. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 133-153 (2015).
Classification: U70 D30 F40 A20 R80
5
Performance in educational math games: is it a question of math knowledge? (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 117-131 (2015).
Classification: U70 C30 A20 R80
6
Applying motivation theory to the design of game-based learning environments. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 83-91 (2015).
Classification: U70 A20 R80 M50 D50
7
“Zeldenrust”: a mathematical game-based learning environment for prevocational students. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 63-81 (2015).
Classification: U70 F90 F40 A20 R80
8
Number navigation game (NNG): design principles and game description. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 45-61 (2015).
Classification: U70 F30 A20 R80 D50
9
Description of the educational math game “Monkey tales: the museum of anything”. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 27-43 (2015).
Classification: U70 A20 R80
10
Online games as tools to support mathematical problem solving. (O jogo online como ferramenta para auxiliar na resolução de problemas matemáticos.) (Portuguese. English summary)
Amado, Nélia (ed.) et al., Proceedings of the 12th international conference on technology in mathematics teaching, ICTMT 12. Faro: University of Algarve (ISBN 978-989-8472-68-7). 615-623 (2015).
Classification: D50 U70 A20 R80
11
Describing and studying domain-specific serious games: introduction. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 1-6 (2015).
Classification: D40 U70 A20 R80 D20
12
Exploring the historical development of computer games research in mathematics education. (English)
Amado, Nélia (ed.) et al., Proceedings of the 12th international conference on technology in mathematics teaching, ICTMT 12. Faro: University of Algarve (ISBN 978-989-8472-68-7). 249-256 (2015).
Classification: A30 U70 A20 R80
13
Digital games and mathematics learning: the state of play. (English)
Lowrie, Tom (ed.) et al., Digital games and mathematics learning. Potential, promises and pitfalls. Dordrecht: Springer (ISBN 978-94-017-9516-6/hbk; 978-94-017-9517-3/ebook). Mathematics Education in the Digital Era 4, 277-304 (2015).
Classification: U70 C30 R80 A20
14
Apps: appropriate, applicable, and appealing? (English)
Lowrie, Tom (ed.) et al., Digital games and mathematics learning. Potential, promises and pitfalls. Dordrecht: Springer (ISBN 978-94-017-9516-6/hbk; 978-94-017-9517-3/ebook). Mathematics Education in the Digital Era 4, 233-250 (2015).
Classification: U70 R80
15
Serious games and gaming. (English)
Lowrie, Tom (ed.) et al., Digital games and mathematics learning. Potential, promises and pitfalls. Dordrecht: Springer (ISBN 978-94-017-9516-6/hbk; 978-94-017-9517-3/ebook). Mathematics Education in the Digital Era 4, 201-232 (2015).
Classification: U70 R80
16
SAPS and digital games: improving mathematics transfer and attitudes in schools. (English)
Lowrie, Tom (ed.) et al., Digital games and mathematics learning. Potential, promises and pitfalls. Dordrecht: Springer (ISBN 978-94-017-9516-6/hbk; 978-94-017-9517-3/ebook). Mathematics Education in the Digital Era 4, 141-173 (2015).
Classification: D50 U70 R80 C30 C20
17
Multimodal literacy, digital games and curriculum. (English)
Lowrie, Tom (ed.) et al., Digital games and mathematics learning. Potential, promises and pitfalls. Dordrecht: Springer (ISBN 978-94-017-9516-6/hbk; 978-94-017-9517-3/ebook). Mathematics Education in the Digital Era 4, 109-122 (2015).
Classification: C50 U70 D30 R80
18
Mathematics and educational psychology: construction of learning environments. (English)
Lowrie, Tom (ed.) et al., Digital games and mathematics learning. Potential, promises and pitfalls. Dordrecht: Springer (ISBN 978-94-017-9516-6/hbk; 978-94-017-9517-3/ebook). Mathematics Education in the Digital Era 4, 175-200 (2015).
Classification: C30 U70 R80
19
Mathematics and non-school gameplay. (English)
Lowrie, Tom (ed.) et al., Digital games and mathematics learning. Potential, promises and pitfalls. Dordrecht: Springer (ISBN 978-94-017-9516-6/hbk; 978-94-017-9517-3/ebook). Mathematics Education in the Digital Era 4, 11-34 (2015).
Classification: C30 R80 A20
20
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