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Interaction with an edu-game: a detailed analysis of student emotions and judges’ perceptions. (English)
Int. J. Artif. Intell. Educ. 26, No. 4, 975-1010, electronic only (2016).
Classification: U50 U70 R80
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1
Plato on the foundations of modern theorem provers. (English)
Math. Enthus. 13, No. 3, 303-314 (2016).
Classification: E50 A30 R40
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2
Using ‘Zoctagon’ as a frame for evaluating curricula. (English)
Eronen, Lasse (ed.) et al., Mathematics and education. Learning, technology, assessment. Festschrift in honour of Lenni Haapasalo. Münster: WTM-Verlag (ISBN 978-3-95987-005-4/pbk). Festschriften der Mathematikdidaktik 3, 133-142 (2016).
Classification: B70 R70 R40
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3
Science spots AR: a platform for science learning games with augmented reality. (English)
Educ. Technol. Res. Dev. 64, No. 3, 507-531 (2016).
Classification: U53 U73 R83 G43
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4
Designing and integrating purposeful learning in game play: a systematic review. (English)
Educ. Technol. Res. Dev. 64, No. 2, 219-244 (2016).
Classification: U50 R80
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5
Designing feedback in an immersive videogame: supporting student mathematical engagement. (English)
Educ. Technol. Res. Dev. 64, No. 1, 65-86 (2016).
Classification: U50 U70 D50 R80
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6
Perceived utility of typesetting homework in post-calculus mathematics courses. (English)
PRIMUS, Probl. Resour. Issues Math. Undergrad. Stud. 26, No. 1, 53-66 (2016).
Classification: D45 C25 R75
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7
\LaTeX, a little, much. (\LaTeX, un peu, beaucoup.) (French)
Losanges 32, 59-63 (2016).
Classification: R70
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8
Enhancing student writing and computer programming with \LaTeX and MATLAB in multivariable calculus. (English)
PRIMUS, Probl. Resour. Issues Math. Undergrad. Stud. 26, No. 6, 509-530 (2016).
Classification: U75 R75 D35 I65
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9
Using small-step refinement for algorithm verification in computer science education. (English)
Int. J. Technol. Math. Educ. 22, No. 4, 155-162 (2015).
Classification: P20 R40
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10
Learning by matrix completion. (Lernen durch Matrixvervollständigung.) (German)
Comput.algebra-Rundbr. 57, 6-13 (2015).
Classification: H60 P20 R40 N30
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11
Evaluating game-based learning environments for enhancing motivation in mathematics. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 209-230 (2015).
Classification: U73 C33 C23 A23 R83
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12
Number navigation game (NNG): experience and motivational effects. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 171-189 (2015).
Classification: U73 F33 C23 C33 A23 R83
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13
Developing adaptive number knowledge with the number navigation game-based learning environment. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 155-170 (2015).
Classification: U73 C33 F33 D33 A23 R83 D53
MPG SFX Services
14
Becoming mathematical subjects by playing mathematical instruments: gibbous lines with Wiigraph. (English)
Amado, Nélia (ed.) et al., Proceedings of the 12th international conference on technology in mathematics teaching, ICTMT 12. Faro: University of Algarve (ISBN 978-989-8472-68-7). 386-394 (2015).
Classification: U73 M53 A23 R83
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15
Formal and informal learning environments: using games to support early numeracy. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 231-250 (2015).
Classification: U71 F21 F31 C31 A21 R81
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16
The role of curiosity-triggering events in game-based learning for mathematics. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 191-207 (2015).
Classification: U70 C20 C30 D50 F90 A20 R80
MPG SFX Services
17
Integration in the curriculum as a factor in math-game effectiveness. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 133-153 (2015).
Classification: U70 D30 F40 A20 R80
MPG SFX Services
18
Performance in educational math games: is it a question of math knowledge? (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 117-131 (2015).
Classification: U70 C30 A20 R80
MPG SFX Services
19
Applying motivation theory to the design of game-based learning environments. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 83-91 (2015).
Classification: U70 A20 R80 M50 D50
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