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The challenge of promoting algorithmic thinking of both sciences- and humanities-oriented learners. (English)
J. Comput. Assist. Learn. 31, No. 4, 287-299 (2015).
Classification: P20 Q30
1
Beyond cognitive increase: investigating the influence of computer programming on perception and application of mathematical skills. (English)
J. Comput. Math. Sci. Teach. 33, No. 1, 103-128 (2014).
Classification: P50 C30 C20 Q30 Q20 M50
2
Blind pupils begin to solve algorithmic problems. (English)
Diethelm, Ira (ed.) et al., Informatics in schools. Sustainable informatics education for pupils of all ages. 6th international conference on informatics in schools: situation, evolution, and perspectives, ISSEP 2013, Oldenburg, Germany, February 26 ‒ March 2, 2013. Proceedings. Berlin: Springer (ISBN 978-3-642-36616-1/pbk). Lecture Notes in Computer Science 7780, 68-79 (2013).
Classification: Q70 P50 Q30 Q50
3
Categorization of pictures in tasks of the Bebras contest. (English)
Diethelm, Ira (ed.) et al., Informatics in schools. Sustainable informatics education for pupils of all ages. 6th international conference on informatics in schools: situation, evolution, and perspectives, ISSEP 2013, Oldenburg, Germany, February 26 ‒ March 2, 2013. Proceedings. Berlin: Springer (ISBN 978-3-642-36616-1/pbk). Lecture Notes in Computer Science 7780, 184-195 (2013).
Classification: Q30 C30 Q60 D50 K30
4
Investigating the learning-theory foundations of game-based learning: a meta-analysis. (English)
J. Comput. Assist. Learn. 28, No. 3, 265-279 (2012).
Classification: Q30 R80 U50
5
Exploratory-discovering computer-science lessons ‒ why not? (Forschend-entdeckender Informatikunterricht ‒ warum nicht?) (German)
Log In 31, No. 168, 10-20 (2011).
Classification: Q60 Q30 D40
6
Visualizing algorithms and programs. (Visualisieren von Algorithmen und Programmen.) (German)
Log In 30, No. 162, 39-47 (2010).
Classification: P50 Q30
7
Teaching aids in computer science education. (Unterrichtshilfen in Informatik.) (German)
Log In 29, No. 160-161, 14-18 (2010).
Classification: Q30 Q90 U60
8
Representation in computational environments: epistemological and social distance. (English)
Int. J. Comput. Math. Learn. 14, No. 3, 241-263 (2009).
Classification: U70 R20 C30 C50 Q30 Q40
9
Design of educational multiplayer videogames: A vision from collaborative learning. (English)
Adv. Eng. Softw. 40, No. 12, 1251-1260 (2009).
Classification: U50 D40 Q20 Q30 Q60
10
A brief tour of the learning sciences via a cognitive tool for investigating melodic phenomena. (English)
J. Educ. Technol. Syst. 38, No. 2, 181-211 (2009-2010).
Classification: C30 Q30
11
Teaching Sorting in ICT. (English)
Teach. Math. Comput. Sci. 7, No. 1, 101-117 (2009).
Classification: K20 Q30 R20 R70
12
How young children learn to program with sensor, action, and logic blocks. (English)
J. Learn. Sci. 17, No. 4, 517-550 (2008).
Classification: P51 P52 Q30 U60
13
Towards a blended learning model for teaching and learning computer programming: A case study. (English. Lithuanian summary)
Inf. Educ. 7, No. 2, 181-210 (2008).
Classification: P50 P40 Q30
14
The cybernetics of learning mathematics and computer sciences. (English)
Kybernetes 37, No. 1, 94-103 (2008).
Classification: C30 Q30
15
Aptitude-treatment interactions in preservice teachers’ behavior change during computer-simulated teaching. (English)
Comput. Educ. (Exeter) 48, No. 3, 495-507 (2007).
Classification: R30 C30 Q30
16
The aspects of the transdisciplinary cooperation in the training of the specialists in the field of information technologies. (Lithuanian. English summary)
Liet. Mat. Rink. 46, Spec. Iss., 131-137 (2006).
Classification: Q30
17
Do real numbers really move? Language, thought, and gesture: the embodied cognitive foundations of mathematics. (English)
Hersh, Reuben (ed.), 18 unconventional essays on the nature of mathematics. New York, NY: Springer (ISBN 0-387-25717-9/pbk). 160-181 (2006).
Classification: M50 R40 Q30 C30
18
Problem solving variations in an online programming course. (English)
J. Educ. Technol. Syst. 35, No. 3, 261-279 (2006-07).
Classification: Q30 P50 F90 H30
19
Epistemic frames for epistemic games. (English)
Comput. Educ. (Exeter) 46, No. 3, 223-234 (2006).
Classification: Q30 R80 U70
20
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