Result 1 to 20 of 238 total
Beyond cognitive increase: investigating the influence of computer programming on perception and application of mathematical skills. (English)
J. Comput. Math. Sci. Teach. 33, No. 1, 103-128 (2014).
1
Perceptions of the software skills of graduates by employers in the financial services industry. (English)
Int. J. Math. Educ. Sci. Technol. 44, No. 8, 1224-1238 (2013).
2
Student satisfaction with learning management systems: a lens of critical success factors. (English)
Technol. Pedagog. Educ. 21, No. 3, 337-350 (2012).
3
Developing a survey for assessing preferences in constructivist context-aware ubiquitous learning environments. (English)
J. Comput. Assist. Learn. 28, No. 3, 250-264 (2012).
4
Educational technology and culture: the influence of ethnic and professional culture on learners’ technology acceptance. (English)
Kloos, Carlos Delgado (ed.) et al., Towards ubiquitous learning. 6th European Conference of Technology Enhanced Learning, EC-TEL 2011, Palermo, Italy, September 20‒23, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-23984-7/pbk). Lecture Notes in Computer Science 6964, 477-482 (2011).
5
Impact of electronic teaching materials on process of education ‒ results of an experiment. (English. Lithuanian summary)
Inf. Educ. 9, No. 2, 261-281 (2010).
6
Design of educational multiplayer videogames: A vision from collaborative learning. (English)
Adv. Eng. Softw. 40, No. 12, 1251-1260 (2009).
7
Analyzing student performance and attitudes toward textual versus iconic programming languages. (English)
J. Comput. Math. Sci. Teach. 28, No. 1, 71-89 (2009).
8
Project Identity. (Projekt Identität.) (German)
Comput. Unterr. 17, No. 68, 6-10 (2007).
9
Mobil phones. (Ohrenblick mal! Handys als multimediale Produktionsgeräte.) (German)
Comput. Unterr. 17, No. 68, 20-21 (2007).
10
Machinima: virtual (movie) stars. (Machinima: Virtuelle Spiel(film)helden. Aus Computerspielen eigene Filme machen.) (German)
Comput. Unterr. 17, No. 68, 44-45 (2007).
11
Computer games. (Computerspiele. Herausforderungen für die Arbeit mit Kindern und Jugendlichen.) (German)
Comput. Unterr. 17, No. 68, 38-43 (2007).
12
Image processing and the computer. (Bildbearbeitung am Computer. Aktivierende Medienarbeit in der offenen Mädchenarbeit.) (German)
Comput. Unterr. 17, No. 68, 50-51 (2007).
13
Gender.newmedia.identity. Gender and postmodern identity. (Gender.neuemedien.identität. Geschlechterrollen und postmoderne Identitäten.) (German)
Comput. Unterr. 17, No. 68, 46-49 (2007).
14
Does professional support match and influence student teacher’s interest to attain educational technology standards? (English)
Electron. J. Math. Technol. 1, No. 2, electronic only (2007).
15
The effect of the integration of computing technology in a science curriculum on female students\rq self-efficacy attitudes. (English)
J. Educ. Technol. Syst. 36, No. 3, 277-286 (2007-08).
16
Intensive use of ICT in school: Developing differences in students’ ICT expertise. (English)
Comput. Educ. (Exeter) 48, No. 1, 119-136 (2007).
17
microLESSONS in teacher education: Examining pre-service teachers’ pedagogical beliefs. (English)
Comput. Educ. (Exeter) 48, No. 3, 474-494 (2007).
18
Our flexible friend: The implications of individual differences for information technology teaching. (English)
Comput. Educ. (Exeter) 48, No. 1, 80-99 (2007).
19
Computer attitude, use, experience, software familiarity and perceived pedagogical usefulness: the case of mathematics professors. (English)
Eurasia J. Math. Sci. Technol. Educ. 2, No. 3, 1-17 (2006).
20
Result 1 to 20 of 238 total