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Result 21 to 40 of 1473 total

Challenging problems. Lines game. (Uitdagende problemen. Lijnenspel.) (Dutch)
Euclides 90, No. 7, 24-27 (2015).
Classification: A20
21
The intersection game. (English)
Math Horiz. 22, No. 4, 8-11 (2015).
Classification: A20 G90 K20
22
Fibonacci or fairy tale? (English)
Math Horiz. 22, No. 3, 16-17 (2015).
Classification: A20
23
The Gilbreath principle, variants and card tricks. (Le principe de Gilbreath, variantes et magie des cartes.) (French)
Quadrature 96, 29-42 (2015).
Classification: A20 K20
24
Mathworld. Riddles and puzzles. (MatheWelt. Rätseln und Knobeln.) (German)
Math. Lehren 32, No. 193, 16 p., pull-out section (2015).
Classification: A20 U40 Reviewer: Renate Stürmer (Zweibrücken)
25
Möbius strips: timelessly beautiful. (Möbiusbänder: zeitlos schön.) (German)
Math. Lehren 32, No. 193, 11-13 (2015).
Classification: A20 D83 I93 Reviewer: Renate Stürmer (Zweibrücken)
26
The STEAM behind the scenes. (English)
Teach. Child. Math. 22, No. 1, 46-49 (2015).
Classification: D80 A20
27
Building and calculating card houses. From amusement to a meaningful mathematical activity. (Kartenhäuser bauen und berechnen. Vom Zeitvertreib zur sinnvollen mathematischen Beschäftigung.) (German)
Grundschulmagazin 83, No. 6, 60-63 (2015).
Classification: D80 H20 A20
28
The coffee-milk mixture problem revisited. (English)
Math. Teach. (Reston) 109, No. 2, 152-157 (2015).
Classification: D50 A20 H30
29
Mathemagical marvels to liven up lessons. (English)
Rogerson, Alan (ed.), The mathematics education for the future project. Proceedings of the 13th international conference ‘Mathematics education in a connected world’, Catania, Sicily, Italy, September 16‒21, 2015. Münster: WTM-Verlag (ISBN 978-3-942197-44-1/pbk; 978-3-942197-86-1/ebook). Conference Proceedings in Mathematics Education 1, 457-460 (2015).
Classification: A20 D30
30
An amazing algorithm. (English)
Math. Teach. Middle Sch. 20, No. 9, 540-547 (2015).
Classification: A20 K30
31
The mathematical magic wand. Perplexing tricks with cards and numbers. (Der mathematische Zauberstab. Verblüffende Tricks mit Karten und Zahlen.) (German)
rororo 62902. Reinbek: Rowohlt (ISBN 978-3-499-62902-0/pbk). 270~p. (2015).
Classification: A20 A80 Reviewer: Stephan Rosebrock (Karlsruhe)
32
The role of curiosity-triggering events in game-based learning for mathematics. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 191-207 (2015).
Classification: U70 C20 C30 D50 F90 A20 R80
33
Integration in the curriculum as a factor in math-game effectiveness. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 133-153 (2015).
Classification: U70 D30 F40 A20 R80
34
Performance in educational math games: is it a question of math knowledge? (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 117-131 (2015).
Classification: U70 C30 A20 R80
35
Applying motivation theory to the design of game-based learning environments. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 83-91 (2015).
Classification: U70 A20 R80 M50 D50
36
“Zeldenrust”: a mathematical game-based learning environment for prevocational students. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 63-81 (2015).
Classification: U70 F90 F40 A20 R80
37
Number navigation game (NNG): design principles and game description. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 45-61 (2015).
Classification: U70 F30 A20 R80 D50
38
Description of the educational math game “Monkey tales: the museum of anything”. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 27-43 (2015).
Classification: U70 A20 R80
39
Design of the game-based learning environment “Dudeman \& Sidegirl: operation clean world,” a numerical magnitude processing training. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 9-26 (2015).
Classification: U70 F30 A20 A80
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Result 21 to 40 of 1473 total

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