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Educational game Euro-Axio-Polis: mathematics, economic crisis and sustainability. (English)
Smith, C. (ed.), Proceedings of the British Society for Research into Learning Mathematics (BSRLM). Vol. 32, No. 3. Proceedings of the day conference, University of Cambridge, UK, June 17, 2012. London: British Society for Research into Learning Mathematics (BSRLM). 37-42 (2012).
Summary: A game called Euro-Axio-Polis was constructed by students of the Aegean University aiming to promote teaching and learning on mathematics and sustainability for 6th grade pupils. 40 students played Euro-Axio-Polis and Monopoly to investigate differences between the two games, and wrote five key words that characterized each game. Also 19 sixth grade pupils played the Euro-Axio-Polis game during students’ teaching practice and wrote five key words about the game. The research results suggest that Monopoly reflects capitalist economic terms and social values while Euro-Axio-Polis reflects social values associated with sustainable development such as solidarity and equity. Pupils were more likely than students to make reference to socio-political issues such as parliament, education, democracy, elections and political power. As far as mathematics is concerned, most students and half of 6th grade pupils recall the mathematical concepts percentages and interest rates while they played Euro-Axio-Polis.
Classification: U60 M40 M70 F80
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