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Active and passive technology integration: a novel approach for managing technology’s influence on learning experiences in context-aware learning spaces. (English)
Technol. Pedagog. Educ. 25, No. 1, 19-37 (2016).
Classification: U70 U50 F40
1
Science spots AR: a platform for science learning games with augmented reality. (English)
Educ. Technol. Res. Dev. 64, No. 3, 507-531 (2016).
Classification: U53 U73 R83 G43
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