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Result 1 to 13 of 13 total

The effectiveness of a math game: the impact of integrating conceptual clarification as support. (English)
Comput. Hum. Behav. 64, 21-33 (2016).
Classification: U50 U70
1
Enhancing arithmetic in pre-schoolers with comparison or number line estimation training: does it matter? (English)
Learn. Instr. 46, 1-11 (2016).
Classification: F21 F31 D31
2
When a game supports prevocational math education but integrated reflection does not. (English)
J. Comput. Assist. Learn. 31, No. 5, 462-480 (2015).
Classification: U73 U74 D43 D44
3
The role of curiosity-triggering events in game-based learning for mathematics. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 191-207 (2015).
Classification: U70 C20 C30 D50 F90 A20 R80
4
Integration in the curriculum as a factor in math-game effectiveness. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 133-153 (2015).
Classification: U70 D30 F40 A20 R80
5
“Zeldenrust”: a mathematical game-based learning environment for prevocational students. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 63-81 (2015).
Classification: U70 F90 F40 A20 R80
6
Description of the educational math game “Monkey tales: the museum of anything”. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 27-43 (2015).
Classification: U70 A20 R80
7
Design of the game-based learning environment “Dudeman \& Sidegirl: operation clean world,” a numerical magnitude processing training. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 9-26 (2015).
Classification: U70 F30 A20 A80
8
Describing and studying domain-specific serious games: introduction. (English)
Torbeyns, Joke (ed.) et al., Describing and studying domain-specific serious games. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). Advances in Game-Based Learning, 1-6 (2015).
Classification: D40 U70 A20 R80 D20
9
How competition and heterogeneous collaboration interact in prevocational game-based mathematics education. (English)
Comput. Educ. (Exeter) 89, 42-52 (2015).
Classification: U73 C73 F83
10
Describing and studying domain-specific serious games. (English)
Advances in Game-Based Learning. Cham: Springer (ISBN 978-3-319-20275-4/hbk; 978-3-319-20276-1/ebook). xi, 259~p. (2015).
Classification: A60 U70 A20 C30 C20
11
Conceptualising, investigating and stimulating representational flexibility in mathematical problem solving and learning: a critical review. (English)
ZDM, Int. J. Math. Educ. 41, No. 5, 627-636 (2009).
Classification: C30 D20
12
Homogeneity in students’ conceptions about the efficiency of instructional interventions: origins and consequences for instructional design. (English)
J. Struct. Learn. Intell. Syst. 14, No. 3, 253-265 (2000).
Classification: D40
13
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Result 1 to 13 of 13 total

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