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The impact of maths game based learning on children’s higher order thinking skills. (English)
Adams, G. (ed.), Proceedings of the British Society for Research into Learning Mathematics (BSRLM). Vol. 35, No. 3. Proceedings of the day conference, University of Reading, UK, November 7, 2015. London: British Society for Research into Learning Mathematics (BSRLM). 67-71 (2016).
Summary: This paper presents a preliminary analysis of data from a doctoral pilot study that explored how maths game based learning can be used in a small group setting to support children’s development of higher order thinking skills. This research is situated in a sociocultural theory of learning. We are socialized and enculturated in our development from childhood to adulthood and share and learn aspects of our received view with key figures in our lives, for example, parents, teachers and peers (Vygotsky). Case study data was collected during lunchtime sessions from seven year six children and one teacher over a five day period. Children completed various maths challenges on five interactive video games and activities based upon the year six national curriculum. Multiple data collection methods were used: interviews, direct observations and documents. There is some evidence in the collected data that show the existence of higher order thinking skills.
Classification: D40 C30 U60 U70
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