id: 06542632
dt: a
an: 2016b.00175
au: Fregola, Cesare
ti: Mathematics and educational psychology: construction of learning
environments.
so: Lowrie, Tom (ed.) et al., Digital games and mathematics learning.
Potential, promises and pitfalls. Dordrecht: Springer (ISBN
978-94-017-9516-6/hbk; 978-94-017-9517-3/ebook). Mathematics Education
in the Digital Era 4, 175-200 (2015).
py: 2015
pu: Dordrecht: Springer
la: EN
cc: C30 U70 R80
ut: learning environments; simulation games; dimensions of mathematics
learning; Gagné’s hierarchy of learning
ci:
li: doi:10.1007/978-94-017-9517-3_10
ab: Summary: When primary school children learn mathematics, highly complex
phenomena occur. These phenomena have been studied in various
disciplinary contexts and are organized in a complex and
interdisciplinary synthesis, of which references can be found within
the evolution of neurosciences, and the psychology of learning as well
as experimental psychology. These disciplines are all valuable
resources to refer to when researching and experimenting ways to
create, plan and realize mathematics learning environments.
Particularly for mathematics, these environments aim to facilitate the
process of abstraction, stimulate the capacities and abilities that are
necessary when entering the realm of mathematics, understand its
characteristics, develop and make it possible to develop the skills
required to be able to master its language and its uses, and, above
all, the motivation to learn. Video games, if conveniently used, can
represent learning environments. This essay proposes some reflections
that are the result of research and experimentation based on the
prerequisites described here. The central focus is mathematics, its
prerogatives, and thought and action in teaching when it is integrated
with the exploration of simulation games and video games, which are an
integral part of a digital native’s daily life. Just as mathematics
is embedded in real-life, art, and science, so are the laws of learning
hidden in actions, thought and emotions. With careful observation of
children playing video games, it was possible to discover a combination
of abilities and skills which are made explicit and are described in
this essay.
rv: