\input zb-basic
\input zb-matheduc
\iteman{ZMATH 2016b.00892}
\itemau{Dalla Vecchia, Rodrigo; Maltempi, Marcus V.; Borba, Marcelo C.}
\itemti{The construction of electronic games as an environment for mathematics education.}
\itemso{Lowrie, Tom (ed.) et al., Digital games and mathematics learning. Potential, promises and pitfalls. Dordrecht: Springer (ISBN 978-94-017-9516-6/hbk; 978-94-017-9517-3/ebook). Mathematics Education in the Digital Era 4, 55-69 (2015).}
\itemab
Summary: The main aim of this chapter is to reflect on the teaching and learning of mathematics as processes carried out through the construction of electronic games. Here, game construction is associated with the perspective of Mathematical Modeling, emphasizing the mathematical aspects specific to the programming language used by the software Scratch. In particular, we present the implicit and the explicit mathematics embedded in the construction of two games developed by university students. We believe that the quest for associations between mathematics and computational languages may help enhance the teaching and learning of mathematics as a whole. More specifically, we understand that Mathematical Modeling that takes place in the process of electronic games construction may contribute to the mathematisation process, when it considers the students' choices and interests, and takes into account the concerns with learning as it occurs throughout the construction process.
\itemrv{~}
\itemcc{M50 P50}
\itemut{mathematical modeling; Scratch; computer programming}
\itemli{doi:10.1007/978-94-017-9517-3\_4}
\end