
06589063
a
2016c.00953
Sacrist\'an, Ana Isabel
Pretel\'{\i}nRic\'ardez, Angel
Learning to apply mathematics in engineering modelling through constructing virtual sensory systems in mazevideogames.
Amado, N\'elia (ed.) et al., Proceedings of the 12th international conference on technology in mathematics teaching, ICTMT 12. Faro: University of Algarve (ISBN 9789898472687). 509517 (2015).
2015
Faro: University of Algarve
EN
M55
U75
R85
E35
modeling
video games
constructionism
modeleliciting activities
engineering
Summary: This work is part of a research project that aims to enhance engineering students' learning of how to apply mathematics in modelling activities of realworld situations, through the construction (design and programming) of video games. This work is framed in constructionism which considers that learning is facilitated through engagement in the construction of external objects. Here, we present the work of six university engineering students who were asked to build a videogame where a virtual mobile robot has to navigate a maze; this required the modelling of combinational logic circuits, which in turn needed Boolean algebra and the simplification of logic equations. The programming of the videogame involved brainstorming and experimentation in a meaningful and motivating activity, where students were able to apply the theoretical mathematical knowledge in the design of the real world project (in this case a model of a digital systems).