id: 05676366
dt: j
an: 2010b.00301
au: Blyth, Bill; Labovic, Aleksandra
ti: Using Maple to implement eLearning integrated with computer aided
assessment.
so: Int. J. Math. Educ. Sci. Technol. 40, No. 7, Spec. Iss., 975-988 (2009).
py: 2009
pu: Taylor \& Francis, Abingdon, Oxfordshire
la: EN
cc: D65 R25 U55 R75
ut: eLearning; computer aided assessment; Maple; computer algebra systems;
attitudes; university teaching
ci:
li: doi:10.1080/00207390903226856
ab: Summary: Advanced mathematics courses have been developed and refined by
the first author, using an action research methodology, for more than a
decade. These courses use the computer algebra system (CAS) Maple in an
‘immersion mode’ where all presentations and student work are done
using Maple. Assignments and examinations are Maple files downloaded
from the web, and submitted via the web. A recent, parallel,
development has been a Maple component of an otherwise traditional
first year calculus course. CAS is widely used to learn mathematics,
but is also used in computer aided assessment (CAA) packages, such as
AiM, STACK and MapleTA. In our courses, assignments are completed
electronically within Maple and a variety of assessment strategies have
been developed and trialled. Recently these assessment procedures have
evolved into CAA. Since students directly work with, and submit, Maple
files we do not require an external CAA package: we utilize Maple
directly to implement the CAA. We have previously reported on our use
of Maple to automatic mark assignments. This article discusses a novel
development and implementation of semi-automatic marking: students have
numeric and symbolic answers marked immediately (partial automatic
marking); student comments and plots are marked by the tutor later. The
tutor allocates marks in an efficient and structured way: these marks
are added to the auto-generated marks, the full marking report is
generated and returned to the student. Students enjoy Maple activities,
particularly automatically marked work where students seem to mimic
computer game players trying to ‘clock’ a game.
rv: