id: 05897511
dt: b
an: 2011f.00270
au: Devlin, Keith
ti: Mathematics education for a new era. Video games as a medium for learning.
so: Wellesley, MA: A K Peters (ISBN 978-1-56881-431-5/pbk;
978-1-4398-6771-6/ebook). xiii, 203~p. (2011).
py: 2011
pu: Wellesley, MA: A K Peters
la: EN
cc: D30 U50 U70 R20
ut: video games; mathematics education; educational technology; lower secondary
ci:
li: http://www.crcnetbase.com/isbn/9781439867716
ab: From the publisher’s summary: “Stanford mathematician and National
Public Radio Math Guy, Keith Devlin, explains why, fun aside, video
games are the ideal medium to teach middle-school mathematics.
Teachers, education researchers, and professional game developers who
want to produce video games for mathematics education will learn
exactly what is involved in designing and producing successful math
education video games that foster critical mathematical thinking skills
necessary for success in a global economy."
rv: Steven C. Althoen (Holly)