id: 06170356
dt: j
an: 2013c.00948
au: Poetzel, Adam; Muskin, Joseph; Munroe, Anne; Russell, Craig
ti: Three-dimensional printing: a journey in visualization.
so: Math. Teach. (Reston) 106, No. 2, 102-107 (2012).
py: 2012
pu: National Council of Teachers of Mathematics (NCTM), Reston, VA
la: EN
cc: U60 U70 D30
ut: high school students; secondary school; college school cooperation;
computer peripherals; cost effectiveness; sculpture; plastics; computer
software; theory practice relationship; visualization; visual aids
ci:
li: doi:10.5951/mathteacher.106.2.0102
http://www.nctm.org/publications/article.aspx?id=33952
ab: Summary: Imagine high school students glued to computer screens â€’ not
playing video games but applying their mathematical knowledge of
functions to the design of three-dimensional sculptures. Imagine these
students engaging in rich discourse as they transform functions of
their choosing to design unique creations. Now, imagine these students
using three-dimensional printers to make their mathematical sculptures
come into being as lasting artifacts of what they have accomplished in
mathematics class. At the University of Illinois at Urbana-Champaign,
researchers and educators have successfully collaborated to turn this
idea into reality. Using Mathematica software, a data projector, a
magnifying glass, a mirror, a liquid polymer, and about twenty
dollarsâ€™ worth of materials from a hardware store, students can apply
their mathematical knowledge to designing and creating their own
three-dimensional plastic sculptures. As students decide on the
specific sculptures they wish to create, they engage in meaningful
problem solving to determine which functions or inequalities will turn
their mental images into real objects. (ERIC)
rv: