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Result 1 to 3 from 5278 total

An implementation of design-based learning through creating educational computer games: a case study on mathematics learning during design and computing. (English)
Comput. Educ. (Exeter) 73, 26-39 (2014).
Classification: D43 C33 R23 R83 A23
1
Student perception and usage of an automated programming assessment tool. (English)
Comput. Hum. Behav. 31, 453-460 (2014).
Classification: U75 D65 P25 R25 R35 C25
2
Investigating the mathematical discourse of young learners involved in multi-modal mathematical investigations: the case of haptic technologies. (English)
Martinovic, Dragana (ed.) et al., Visual mathematics and cyberlearning. Dordrecht: Springer (ISBN 978-94-007-2320-7/hbk; 978-94-007-2321-4/ebook). Mathematics Education in the Digital Era 1, 97-118 (2013).
Classification: U52 U72 G42 R22
3

Result 1 to 3 from 5278 total

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