Result 1 to 20 from 91 total
Digital photography for computer graphics and its applications (English)
VISAPP (1), 23-24 (2009).
1
Ambient intelligence - the new paradigm for computer science and for information technology (Ambient intelligence - das neue paradigma der informatik und der informationstechnologie). (English)
it Inf. Technol. 50, No. 1, 5-6 (2008).
2
Ambient mobility: human environment interface and interaction challenges (English)
AVI, 3 (2008).
3
Augmented reality for industrial applications in design, production and maintenance (English)
VISAPP (1), 5-6 (2008).
4
Editorial (English)
Computers & Graphics 31, No. 3, 313 (2007).
5
HEI! - the human environment interaction (English)
HCI (8), 623-631 (2007).
6
Edutainment and serious games - games move into professional applications (English)
Edutainment, 2 (2007).
7
Computer Graphics Visions and Challenges: A European Perspective. (English)
IEEE Computer Graphics and Applications 26, No.04, 83-89 (2006).
8
Computer graphics visions and challenges: A European perspective (English)
IEEE Computer Graphics and Applications 26, No. 4, 83-89 (2006).
9
Die Zukunft der HCI-Entwicklung: Visionen und Ansätze. (German)
Cremers, Armin B. et al., INFORMATIK 2005 Informatik LIVE! Band 1, Beiträge der 35 Jahrestagung der Gesellschaft für Informatik e.V. (GI), 19. bis 22. September 2005 in Bonn. Bonner Köllen Verlag (ISBN 3-88579-396-2). GI-Edition - Lecture Notes in Informatics (LNI), P-67, 237 (2005).
10
Ambient intelligence: towards smart appliance ensembles (English)
From Integrated Publication and Information Systems to Virtual Information and Knowledge Environments, 261-270 (2005).
11
Die zukunft der HCI-entwicklung: visionen und ansätze (English)
GI Jahrestagung (1), 237 (2005).
12
Edutainment. (English)
Inform. Spektrum 27, No. 6, 512-515 (2004).
13
The colourful world of computer-generated images, visual interaction and visual communication - computer graphics in practice (English)
The colourful world of computer-generated images, visual interaction and visual communication - computer graphics in practice, 1-160 (2004).
14
Human in the loop and ubiquitous computing: technologies for the virtuality, continuum and intelligent environments - state of the art, tecgnology, trends, roadmaps (English)
WSCG (2002).
15
The next generation of computer supported interaction and communication (English)
Mensch & Computer (2001).
16
Computer Graphics in Europe. (English)
IEEE Computer Graphics and Applications 20, No.01, 62-63 (2000).
17
Computer graphics in Europe (English)
IEEE Computer Graphics and Applications 20, No. 1, 62-63 (2000).
18
Human-Centered Computing, Online Communities, and Virtual Environments. (English)
IEEE Computer Graphics and Applications 19, No.06, 70-74 (1999).
19
Human-centered computing, online communities, and virtual environments (English)
IEEE Computer Graphics and Applications 19, No. 6, 70-74 (1999).
20
Result 1 to 20 from 91 total