Result 1 to 7 from 7 total
Device-based decision-making for adaptation of three-dimensional content. (English)
Visual Comput. 22, No. 5, 332-345 (2006).
1
Believability and interaction in virtual worlds (English)
MMM, 2-9 (2005).
2
Adaptation of virtual human animation and representation for MPEG (English)
Computers & Graphics 28, No. 4, 485-495 (2004).
3
Adaptation mechanism for three dimensional content within the MPEG-21 framework (English)
Computer Graphics International, 462-469 (2004).
4
Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework (English)
ICME, 1699-1702 (2004).
5
Adaptation of facial and body animation for MPEG-based architectures (English)
CW, 221-228 (2003).
6
Feature point based mesh deformation applied to MPEG-4 facial animation (English)
DEFORM/AVATARS, 24-34 (2000).
7
Result 1 to 7 from 7 total