Effect of emotion and articulation of speech on the uncanny valley in virtual characters. (English)
D’Mello, Sidney (ed.) et al., Affective computing and intelligent interaction. 4th international conference, ACII 2011, Memphis, TN, USA, October 9‒12, 2011. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-24570-1/pbk). Lecture Notes in Computer Science 6975, 557-566 (2011).
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Experimental study on appropriate reality of agents as a multi-modal interface for human-computer interaction. (English)
Jacko, Julie A. (ed.), Human-computer interaction. Interaction techniques and environments. 14th international conference, HCI international 2011, Orlando, FL, USA, July 9‒14, 2011. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-21604-6/pbk). Lecture Notes in Computer Science 6762, 613-622 (2011).
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Evaluating the effects of behavioral realism in embodied agents. (English)
Int. J. Hum.-Comput. Stud. 67, No. 10, 842-849 (2009).
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Empathy with inanimate objects and the uncanny valley. (English)
Minds Mach. 19, No. 3, 345-359 (2009).
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Uncanny as usability obstacle. (English)
Ozok, A. Ant (ed.) et al., Online communities and social computing. Third international conference, OCSC 2009, held as part of HCI International 2009, San Diego, CA, USA, July 19‒24, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-02773-4/pbk). Lecture Notes in Computer Science 5621, 622-631 (2009).
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Android science: conscious and subconscious recognition. (English)
Connect. Sci. 18, No. 4, 319-332 (2006).
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Human ‒ humanoid interaction: Is a humanoid robot perceived as a human? (English)
Int. J. Humanoid Robotics 2, No. 4, 537-559 (2005).
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