Result 1 to 20 of 809 total
Haptic human-robot collaboration: comparison of robot partner implementations in terms of human-likeness and task performance. (English)
Presence 20, No. 2, 173-189 (2011).
1
Validation of a testbed as a screening tool for telepresence systems in terms of fine-motor performance. (English)
Presence 20, No. 2, 162-172 (2011).
2
Driver behavior comparison between static and dynamic simulation for advanced driving maneuvers. (English)
Presence 20, No. 2, 143-161 (2011).
3
Nonvestibular motion cueing in a fixed-base driving simulator: effects on driver braking and cornering performance. (English)
Presence 20, No. 2, 117-142 (2011).
4
"It feels right. Therefore, I feel present and enjoy": the effects of regulatory fit and the mediating roles of social presence and self-presence in avatar-based 3D virtual environments. (English)
Presence 20, No. 2, 105-116 (2011).
5
Special issue: virtual reality and sports guest editors’ introduction. (English)
Presence 20, No. 1, iii-iv (2011).
6
Virtual reality as a tool for the study of perception-action: the case of running to catch fly balls. (English)
Presence 20, No. 1, 93-103 (2011).
7
Astrojumper: motivating exercise with an immersive virtual reality exergame. (English)
Presence 20, No. 1, 78-92 (2011).
8
The short-term effects of real-time virtual reality feedback on motor learning in dance. (English)
Presence 20, No. 1, 62-77 (2011).
9
Car racing in a simulator: validation and assessment of brake pedal stiffness. (English)
Presence 20, No. 1, 47-61 (2011).
10
Feedback, affordances, and accelerators for training sports in virtual environments. (English)
Presence 20, No. 1, 33-46 (2011).
11
Visual and auditory augmented concurrent feedback in a complex motor task. (English)
Presence 20, No. 1, 15-32 (2011).
12
Does virtual reality enhance exercise performance, enjoyment, and dissociation? an exploratory study on a stationary bike apparatus. (English)
Presence 20, No. 1, 1-14 (2011).
13
Special section: best papers from JVRC’09 guest editors’ introduction \ . (English)
Presence 19, No. 6, iii (2010).
14
Perceived digital game realism: A quantitative exploration of its structure. (English)
Presence 19, No. 6, 585-600 (2010).
15
New method to measure end-to-end delay of virtual reality \ . (English)
Presence 19, No. 6, 569-584 (2010).
16
Increasing the sense of presence in a simulation environment using image generators based on visual attention. (English)
Presence 19, No. 6, 557-568 (2010).
17
Effects of long-term adaptation to sway-yoked visual motion and galvanic vestibular stimulation on visual and vestibular control of posture. (English)
Presence 19, No. 6, 544-556 (2010).
18
The effects of higher levels of immersion on procedure memorization performance and implications for educational virtual environments. (English)
Presence 19, No. 6, 527-543 (2010).
19
Fluid dynamic considerations for realistic odor presentation using olfactory display. (English)
Presence 19, No. 6, 513-526 (2010).
20
Result 1 to 20 of 809 total