Result 1 to 20 of 2213 total
Tools and products. (English)
IEEE Computer Graphics and Applications 28, No. 05, 87-88 (2008).
1
Analyses using VR/AR visualization. (English)
IEEE Computer Graphics and Applications 28, No. 05, 84-86 (2008).
2
The need for verifiable visualization. (English)
IEEE Computer Graphics and Applications 28, No. 05, 78-83 (2008).
3
Dynamic shader generation for GPU-based multi-volume ray casting. (English)
IEEE Computer Graphics and Applications 28, No. 05, 66-77 (2008).
4
Map warping for the annotation of metro maps. (English)
IEEE Computer Graphics and Applications 28, No. 05, 56-65 (2008).
5
Event tunnel: Exploring event-driven business processes. (English)
IEEE Computer Graphics and Applications 28, No. 05, 46-55 (2008).
6
Seeing the difference between cosmological simulations. (English)
IEEE Computer Graphics and Applications 28, No. 05, 37-45 (2008).
7
Visualizing transport structures of time-dependent flow fields. (English)
IEEE Computer Graphics and Applications 28, No. 05, 24-36 (2008).
8
Visualization research is growing and expanding. (English)
IEEE Computer Graphics and Applications 28, No. 05, 22-23 (2008).
9
A prototype for cartographic human body analysis. (English)
IEEE Computer Graphics and Applications 28, No. 05, 16-21 (2008).
10
Bringing VR and spatial 3D interaction to the masses through video games. (English)
IEEE Computer Graphics and Applications 28, No. 05, 10-15 (2008).
11
Back to digital crayons. (English)
IEEE Computer Graphics and Applications 28, No. 05, 4-5 (2008).
12
Tools and products. (English)
IEEE Computer Graphics and Applications 28, No. 04, 103-104 (2008).
13
Mobile phone-enabled museum guidance with adaptive classification. (English)
IEEE Computer Graphics and Applications 28, No. 04, 98-102 (2008).
14
Interactive fur shaping and rendering using nonuniform-layered textures. (English)
IEEE Computer Graphics and Applications 28, No. 04, 85-93 (2008).
15
The state of the art in mobile graphics research. (English)
IEEE Computer Graphics and Applications 28, No. 04, 74-84 (2008).
16
GRAAL: A framework for low-power 3D graphics accelerators. (English)
IEEE Computer Graphics and Applications 28, No. 04, 63-73 (2008).
17
3D elastic control for mobile devices. (English)
IEEE Computer Graphics and Applications 28, No. 04, 58-62 (2008).
18
Extensible guis for remote application control on mobile devices. (English)
IEEE Computer Graphics and Applications 28, No. 04, 50-57 (2008).
19
Toward next-gen mobile AR games. (English)
IEEE Computer Graphics and Applications 28, No. 04, 40-48 (2008).
20
Result 1 to 20 of 2213 total