Result 1 to 20 of 218 total
Walking improves your cognitive map in environments that are large-scale and large in extent. (English)
ACM Trans. Comput.-Hum. Interact. 18, No. 2, 10 (2011).
1
The organization of home media. (English)
ACM Trans. Comput.-Hum. Interact. 18, No. 2, 9 (2011).
2
Improving performance, perceived usability, and aesthetics with culturally adaptive user interfaces. (English)
ACM Trans. Comput.-Hum. Interact. 18, No. 2, 8 (2011).
3
Measuring multitasking behavior with activity-based metrics. (English)
ACM Trans. Comput.-Hum. Interact. 18, No. 2, 7 (2011).
4
Design and evaluation of a command recommendation system for software applications. (English)
ACM Trans. Comput.-Hum. Interact. 18, No. 2, 6 (2011).
5
Towards a framework of publics: re-encountering media sharing and its user. (English)
ACM Trans. Comput.-Hum. Interact. 18, No. 2, 5 (2011).
6
Sketching interactive systems with sketchify. (English)
ACM Trans. Comput.-Hum. Interact. 18, No. 1, 4 (2011).
7
Blended interaction spaces for distributed team collaboration. (English)
ACM Trans. Comput.-Hum. Interact. 18, No. 1, 3 (2011).
8
Designing mobile interfaces for novice and low-literacy users. (English)
ACM Trans. Comput.-Hum. Interact. 18, No. 1, 2 (2011).
9
An exploration of relations between visual appeal, trustworthiness and perceived usability of homepages. (English)
ACM Trans. Comput.-Hum. Interact. 18, No. 1, 1 (2011).
10
Parallel prototyping leads to better design results, more divergence, and increased self-efficacy. (English)
ACM Trans. Comput.-Hum. Interact. 17, No. 4, 18 (2010).
11
Interaction design for mobile product recommendation agents: supporting users’ decisions in retail stores. (English)
ACM Trans. Comput.-Hum. Interact. 17, No. 4, 17 (2010).
12
Time warp sports for internet television. (English)
ACM Trans. Comput.-Hum. Interact. 17, No. 4, 16 (2010).
13
Oasis: A framework for linking notification delivery to the perceptual structure of goal-directed tasks. (English)
ACM Trans. Comput.-Hum. Interact. 17, No. 4, 15 (2010).
14
Indexicality: understanding mobile human-computer interaction in context. (English)
ACM Trans. Comput.-Hum. Interact. 17, No. 4, 14 (2010).
15
Personalization via friendsourcing. (English)
ACM Trans. Comput.-Hum. Interact. 17, No. 2 (2010).
16
Foundations for designing and evaluating user interfaces based on the crossing paradigm. (English)
ACM Trans. Comput.-Hum. Interact. 17, No. 2 (2010).
17
Effects of facial similarity on user responses to embodied agents. (English)
ACM Trans. Comput.-Hum. Interact. 17, No. 2 (2010).
18
Complex interaction. (English)
ACM Trans. Comput.-Hum. Interact. 17, No. 2 (2010).
19
Mining problem-solving strategies from HCI data. (English)
ACM Trans. Comput.-Hum. Interact. 17, No. 1 (2010).
20
Result 1 to 20 of 218 total