Result 1 to 20 of 162 total
Pace-sync shoes: intuitive walking-pace guidance based on cyclic vibro-tactile stimulation for the foot. (English)
Virtual Real. 14, No. 3, 213-219 (2010).
1
CAVE for collaborative patient room design: analysis with end-user opinion contrasting method. (English)
Virtual Real. 14, No. 3, 197-211 (2010).
2
GPU-based real-time acoustical occlusion modeling. (English)
Virtual Real. 14, No. 3, 183-196 (2010).
3
Illuminating the past: state of the art. (English)
Virtual Real. 14, No. 3, 155-182 (2010).
4
Auditory and visual 3D virtual reality therapy for chronic subjective tinnitus: theoretical framework. (English)
Virtual Real. 14, No. 2, 143-151 (2010).
5
Nu!RehaVR: virtual reality in neuro tele-rehabilitation of patients with traumatic brain injury and stroke. (English)
Virtual Real. 14, No. 2, 131-141 (2010).
6
Visualization and simulation of 3D artificial neural structures generated by L-system. (English)
Virtual Real. 14, No. 2, 119-129 (2010).
7
Exploring individual user differences in the 2D/3D interaction with medical image data. (English)
Virtual Real. 14, No. 2, 105-118 (2010).
8
Toward the development of interactive virtual dissection with haptic feedback. (English)
Virtual Real. 14, No. 2, 85-103 (2010).
9
Relating conversational expressiveness to social presence and acceptance of an assistive social robot. (English)
Virtual Real. 14, No. 1, 77-84 (2010).
10
Perceiving interpersonally-mediated risk in virtual environments. (English)
Virtual Real. 14, No. 1, 67-76 (2010).
11
Brain activity and presence: a preliminary study in different immersive conditions using transcranial Doppler monitoring. (English)
Virtual Real. 14, No. 1, 55-65 (2010).
12
Measuring presence with verbal versus pictorial scales: a comparison between online- and ex post-ratings. (English)
Virtual Real. 14, No. 1, 43-53 (2010).
13
Distraction as a measure of presence: using visual and tactile adjustable distraction as a measure to determine immersive presence of content in mediated environments. (English)
Virtual Real. 14, No. 1, 27-42 (2010).
14
Telepresence, soundscapes and technological expectation: putting the observer into the equation. (English)
Virtual Real. 14, No. 1, 15-25 (2010).
15
Personality variables and presence. (English)
Virtual Real. 14, No. 1, 3-13 (2010).
16
io-port 05808504 Férey, N.;
Nelson, J.;
Martin, C.;
Picinali, L.;
Bouyer, G.;
Tek, A.;
Bourdot, P.;
Burkhardt, J.M.;
Katz, B.F.G.;
Ammi, M.
Multisensory VR interaction for protein-docking in the $CoRSAIRe$ project. (English)
Virtual Real. 13, No. 4, 273-293 (2009).
17
io-port 05808503 Vézien, J.M.;
Ménélas, B.;
Nelson, J.;
Picinali, L.;
Bourdot, P.;
Ammi, M.;
Katz, B.F.G.;
Burkhardt, J.M.;
Pastur, L.;
Lusseyran, F.
Multisensory VR exploration for computer fluid dynamics in the corsaire project. (English)
Virtual Real. 13, No. 4, 257-271 (2009).
18
Immersive structural biology: a new approach to hybrid modeling of macromolecular assemblies. (English)
Virtual Real. 13, No. 4, 245-255 (2009).
19
Tangible props for scientific visualization: concept, requirements, application. (English)
Virtual Real. 13, No. 4, 235-244 (2009).
20
Result 1 to 20 of 162 total