Result 21 to 40 of 1458 total
Hierarchical retargetting of fine facial motions. (English)
Comput. Graph. Forum 23, No. 3, 687-695 (2004).
21
High resolution acquisition, learning and transfer of dynamic 3-D facial expressions. (English)
Comput. Graph. Forum 23, No. 3, 677-686 (2004).
22
Exchanging faces in images. (English)
Comput. Graph. Forum 23, No. 3, 669-676 (2004).
23
VOTS: volume dots as a point-based representation of volumetric data. (English)
Comput. Graph. Forum 23, No. 3, 661-668 (2004).
24
Deferred splatting. (English)
Comput. Graph. Forum 23, No. 3, 653-660 (2004).
25
Optimized sub-sampling of point sets for surface splatting. (English)
Comput. Graph. Forum 23, No. 3, 643-652 (2004).
26
Hardware-accelerated rendering of photo hulls. (English)
Comput. Graph. Forum 23, No. 3, 635-642 (2004).
27
GPU-based nonlinear ray tracing. (English)
Comput. Graph. Forum 23, No. 3, 625-633 (2004).
28
Coherent hierarchical culling: hardware occlusion queries made useful. (English)
Comput. Graph. Forum 23, No. 3, 615-624 (2004).
29
A progressive rendering algorithm using an adaptive perceptually based image metric. (English)
Comput. Graph. Forum 23, No. 3, 605-614 (2004).
30
Balancing considered harmful ‒ faster photon mappingusing the voxel volume heuristic. (English)
Comput. Graph. Forum 23, No. 3, 595-603 (2004).
31
Combined correlatedand importance sampling in direct light source computation and environment mapping. (English)
Comput. Graph. Forum 23, No. 3, 585-593 (2004).
32
Interference detection for subdivision surfaces. (English)
Comput. Graph. Forum 23, No. 3, 577-584 (2004).
33
Point cloud collision detection. (English)
Comput. Graph. Forum 23, No. 3, 567-576 (2004).
34
DiFi: fast 3D distance field computation using graphics hardware. (English)
Comput. Graph. Forum 23, No. 3, 557-566 (2004).
35
Measurement-based interactive simulation of viscoelastic solids. (English)
Comput. Graph. Forum 23, No. 3, 547-556 (2004).
36
Synthesizing sound from turbulent field using sound textures for interactive fluid simulation. (English)
Comput. Graph. Forum 23, No. 3, 539-545 (2004).
37
Real-time rigid body simulation for haptic interactions based on contact volume of polygonal objects. (English)
Comput. Graph. Forum 23, No. 3, 529-538 (2004).
38
Scalable behaviors for crowd simulation. (English)
Comput. Graph. Forum 23, No. 3, 519-528 (2004).
39
Crowd of virtual humans: a new approach for real time navigation in complex and structured environments. (English)
Comput. Graph. Forum 23, No. 3, 509-518 (2004).
40
Result 21 to 40 of 1458 total