The impact of a character posture model on the communication of affect in an immersive virtual environment. (English)
IEEE Transactions on Visualization and Computer Graphics 14, No. 05, 965-982 (2008).
1
The impact of a character posture model on the communication of affect in an immersive virtual environment (English)
IEEE Trans. Vis. Comput. Graph. 14, No. 5, 965-982 (2008).
2
Responses of participants during an immersive virtual environment experience. (English)
Int. J. Virtual Real. 6, No. 2, 1-10 (2007).
3
The role of posture in the communication of affect in an immersive virtual environment (English)
VRCIA, 229-236 (2006).
4
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment (English)
VRST, 376-382 (2006).
5
A platform independent architecture for virtual characters and avatars (English)
IVA, 492 (2005).
6
An eye gaze model for dyadic interaction in an immersive virtual environment: practice and experience. (English)
Comput. Graph. Forum 23, No. 1, 1-11 (2004).
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An eye gaze model for dyadic interaction in an immersive virtual environment: practice and experience (English)
Comput. Graph. Forum 23, No. 1, 1-12 (2004).
8
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment (English)
CHI, 529-536 (2003).
9