Result 1 to 20 of 37 total
Open-ended art environments motivate participation (English)
Advances in Computer Entertainment Technology, 45 (2011).
1
Building sensitising terms to understand free-play in open-ended interactive art environments (English)
CHI, 2335-2344 (2011).
2
Meet eater: affectionate computing, social networks and human-plant interaction (English)
OZCHI, 414-415 (2010).
3
Spelling bug: benefits of using adaptive technology for training spelling in primary school classrooms (English)
OZCHI, 336-339 (2010).
4
Ethnography considered useful: situating criticality (English)
OZCHI, 184-187 (2010).
5
Dialogic shifts: the rhythm and sequence of artefacts in aesthetically informed interaction design practice (English)
OZCHI, 192-195 (2010).
6
Proceedings of the 22nd australasian computer-human interaction conference, OZCHI 2010, Brisbane, Australia, November 22-26, 2010 (English)
OZCHI (2010).
7
Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system (English)
OZCHI, 353-356 (2009).
8
The social life of visualization (English)
OZCHI, 193-200 (2009).
9
Zebra: exploring users’ engagement in fieldwork (English)
Conference on Designing Interactive Systems, 50-57 (2008).
10
Cross-channel mobile social software: an empirical study (English)
CHI, 1525-1534 (2008).
11
Spontaneous scenarios: an approach to user engagement (English)
CHI Extended Abstracts, 2109-2112 (2008).
12
Evoking gesture in interactive art (English)
HCC, 11-18 (2008).
13
Sampling mobile opinion: A contextual postcard questionnaire study. (English)
First Monday 11, No. 9 (2006).
14
Design for inspiration: children, personal connections and educational technology (English)
OZCHI, 365-368 (2006).
15
Lo-fi matchmaking: A study of social pairing for backpackers (English)
Ubicomp, 351-368 (2006).
16
Augmenting travel gossip: design for mobile communities (English)
OZCHI (2005).
17
Watching ourselves watching: ethical issues in ethnographic action research (English)
OZCHI (2005).
18
Engaging game characters: informing design with player perspectives (English)
ICEC, 355-358 (2004).
19
Observing architectural design: improving the development of collaborative design environments (English)
CDVE, 12-20 (2004).
20
Result 1 to 20 of 37 total