Result 1 to 20 of 63 total
Digging deeper into platform game level design: session size and sequential features. (English)
Di Chio, Cecilia (ed.) et al., Applications of evolutionary computation. EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11‒13, 2012. Proceedings. Berlin: Springer (ISBN 978-3-642-29177-7/pbk). Lecture Notes in Computer Science 7248, 275-284 (2012).
1
Spicing up map generation. (English)
Di Chio, Cecilia (ed.) et al., Applications of evolutionary computation. EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11‒13, 2012. Proceedings. Berlin: Springer (ISBN 978-3-642-29177-7/pbk). Lecture Notes in Computer Science 7248, 224-233 (2012).
2
io-port 06026020 Di Chio, Cecilia (ed.);
Agapitos, Alexandros (ed.);
Cagnoni, Stefano (ed.);
Cotta, Carlos (ed.);
de Vega, Francisco Fernández (ed.);
Di Caro, Gianni A. (ed.);
Drechsler, Rolf (ed.);
Ekárt, Anikó (ed.);
Esparcia-Alcázar, Anna I. (ed.);
Farooq, Muddassar (ed.);
Langdon, William B. (ed.);
Merelo-Guervós, Juan J. (ed.);
Preuss, Mike (ed.);
Richter, Hendrik (ed.);
Silva, Sara (ed.);
Simões, Anabela (ed.);
Squillero, Giovanni (ed.);
Tarantino, Ernesto (ed.);
Tettamanzi, Andrea G. B. (ed.);
Togelius, Julian (ed.);
Urquhart, Neil (ed.);
Uyar, A. Şima (ed.);
Yannakakis, Georgios N. (ed.)
Applications of evolutionary computation. EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11‒13, 2012. Proceedings. (English)
Lecture Notes in Computer Science 7248. Berlin: Springer (ISBN 978-3-642-29177-7/pbk). xxv, 550~p. \$~107.00 (2012).
3
Towards procedural strategy game generation: Evolving complementary unit types. (English)
Di Chio, Cecilia (ed.) et al., Applications of evolutionary computation. EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27‒29, 2011. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-20524-8/pbk). Lecture Notes in Computer Science 6624, 93-102 (2011).
4
Evolving interesting maps for a first person shooter. (English)
Di Chio, Cecilia (ed.) et al., Applications of evolutionary computation. EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27‒29, 2011. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-20524-8/pbk). Lecture Notes in Computer Science 6624, 63-72 (2011).
5
io-port 05884675 Di Chio, Cecilia (ed.);
Cagnoni, Stefano (ed.);
Cotta, Carlos (ed.);
Ebner, Marc (ed.);
Ekárt, Anikó (ed.);
Esparcia-Alcázar, Anna I. (ed.);
Merelo, Juan J. (ed.);
Neri, Ferrante (ed.);
Preuss, Mike (ed.);
Richter, Hendrik (ed.);
Togelius, Julian (ed.);
Yannakakis, Georgios N. (ed.)
Applications of evolutionary computation. EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27‒29, 2011. Proceedings, Part I. (English)
Lecture Notes in Computer Science 6624. Berlin: Springer (ISBN 978-3-642-20524-8/pbk). xxxi, 367~p. EUR~57.78 (2011).
6
Search-based procedural content generation: A taxonomy and survey (English)
IEEE Trans. Comput. Intellig. and AI in Games 3, No. 3, 172-186 (2011).
7
io-port 50225487 Shaker, Noor;
Togelius, Julian;
Yannakakis, Georgios N.;
Weber, Ben George;
Shimizu, Tomoyuki;
Hashiyama, Tomonori;
Sorenson, Nathan;
Pasquier, Philippe;
Mawhorter, Peter A.;
Takahashi, Glen;
Smith, Gillian;
Baumgarten, Robin
The 2010 mario AI championship: level generation track (English)
IEEE Trans. Comput. Intellig. and AI in Games 3, No. 4, 332-347 (2011).
8
Guest editorial: procedural content generation in games (English)
IEEE Trans. Comput. Intellig. and AI in Games 3, No. 3, 169-171 (2011).
9
The 2010 IEEE conference on computational intelligence and games report [Society briefs] (English)
IEEE Comp. Int. Mag. 6, No. 2, 10-14 (2011).
10
Evolving interesting maps for a first person shooter (English)
EvoApplications (1), 63-72 (2011).
11
Towards procedural strategy game generation: evolving complementary unit types (English)
EvoApplications (1), 93-102 (2011).
12
Computational intelligence and tower defence games (English)
IEEE Congress on Evolutionary Computation, 1084-1091 (2011).
13
Search-based procedural content generation. (English)
Di Chio, Cecilia (ed.) et al., Applications of evolutionary computation. EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7‒9, 2010. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-12238-5/pbk). Lecture Notes in Computer Science 6024, 141-150 (2010).
14
io-port 05689698 Di Chio, Cecilia (ed.);
Cagnoni, Stefano (ed.);
Cotta, Carlos (ed.);
Ebner, Marc (ed.);
Ekárt, Anikó (ed.);
Esparcia-Alcazar, Anna I. (ed.);
Goh, Chi-Keong (ed.);
Merelo, Juan J. (ed.);
Neri, Ferrante (ed.);
Preuß, Mike (ed.);
Togelius, Julian (ed.);
Yannakakis, Georgios N. (ed.)
Applications of evolutionary computation. EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7‒9, 2010. Proceedings, Part I. (English)
Lecture Notes in Computer Science 6024. Berlin: Springer (ISBN 978-3-642-12238-5/pbk). xxxii, 616~p. EUR~84.53 (2010).
15
io-port 50225514 Loiacono, Daniele;
Lanzi, Pier Luca;
Togelius, Julian;
Onieva, Enrique;
Pelta, David A.;
Butz, Martin V.;
Lönneker, Thies D.;
Cardamone, Luigi;
Perez, Diego;
Sáez, Yago;
Preuss, Mike;
Quadflieg, Jan
The 2009 simulated car racing championship (English)
IEEE Trans. Comput. Intellig. and AI in Games 2, No. 2, 131-147 (2010).
16
Modeling player experience for content creation (English)
IEEE Trans. Comput. Intellig. and AI in Games 2, No. 1, 54-67 (2010).
17
Search-based procedural content generation (English)
EvoApplications (1), 141-150 (2010).
18
Towards automatic personalized content generation for platform games (English)
AIIDE (2010).
19
The 2009 mario AI competition (English)
IEEE Congress on Evolutionary Computation, 1-8 (2010).
20
Result 1 to 20 of 63 total