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Result 1 to 20 of 63 total

Digging deeper into platform game level design: session size and sequential features. (English)
Di Chio, Cecilia (ed.) et al., Applications of evolutionary computation. EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11‒13, 2012. Proceedings. Berlin: Springer (ISBN 978-3-642-29177-7/pbk). Lecture Notes in Computer Science 7248, 275-284 (2012).
WorldCat.org
1
Spicing up map generation. (English)
Di Chio, Cecilia (ed.) et al., Applications of evolutionary computation. EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11‒13, 2012. Proceedings. Berlin: Springer (ISBN 978-3-642-29177-7/pbk). Lecture Notes in Computer Science 7248, 224-233 (2012).
WorldCat.org
2
Applications of evolutionary computation. EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11‒13, 2012. Proceedings. (English)
Lecture Notes in Computer Science 7248. Berlin: Springer (ISBN 978-3-642-29177-7/pbk). xxv, 550~p. \$~107.00 (2012).
WorldCat.org
3
Towards procedural strategy game generation: Evolving complementary unit types. (English)
Di Chio, Cecilia (ed.) et al., Applications of evolutionary computation. EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27‒29, 2011. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-20524-8/pbk). Lecture Notes in Computer Science 6624, 93-102 (2011).
WorldCat.org
4
Evolving interesting maps for a first person shooter. (English)
Di Chio, Cecilia (ed.) et al., Applications of evolutionary computation. EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27‒29, 2011. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-20524-8/pbk). Lecture Notes in Computer Science 6624, 63-72 (2011).
WorldCat.org
5
Applications of evolutionary computation. EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27‒29, 2011. Proceedings, Part I. (English)
Lecture Notes in Computer Science 6624. Berlin: Springer (ISBN 978-3-642-20524-8/pbk). xxxi, 367~p. EUR~57.78 (2011).
WorldCat.org
6
Search-based procedural content generation: A taxonomy and survey (English)
IEEE Trans. Comput. Intellig. and AI in Games 3, No. 3, 172-186 (2011).
WorldCat.org
7
The 2010 mario AI championship: level generation track (English)
IEEE Trans. Comput. Intellig. and AI in Games 3, No. 4, 332-347 (2011).
WorldCat.org
8
Guest editorial: procedural content generation in games (English)
IEEE Trans. Comput. Intellig. and AI in Games 3, No. 3, 169-171 (2011).
WorldCat.org
9
The 2010 IEEE conference on computational intelligence and games report [Society briefs] (English)
IEEE Comp. Int. Mag. 6, No. 2, 10-14 (2011).
WorldCat.org
10
Evolving interesting maps for a first person shooter (English)
EvoApplications (1), 63-72 (2011).
WorldCat.org
11
Towards procedural strategy game generation: evolving complementary unit types (English)
EvoApplications (1), 93-102 (2011).
WorldCat.org
12
Computational intelligence and tower defence games (English)
IEEE Congress on Evolutionary Computation, 1084-1091 (2011).
WorldCat.org
13
Search-based procedural content generation. (English)
Di Chio, Cecilia (ed.) et al., Applications of evolutionary computation. EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7‒9, 2010. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-12238-5/pbk). Lecture Notes in Computer Science 6024, 141-150 (2010).
WorldCat.org
14
Applications of evolutionary computation. EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7‒9, 2010. Proceedings, Part I. (English)
Lecture Notes in Computer Science 6024. Berlin: Springer (ISBN 978-3-642-12238-5/pbk). xxxii, 616~p. EUR~84.53 (2010).
WorldCat.org
15
The 2009 simulated car racing championship (English)
IEEE Trans. Comput. Intellig. and AI in Games 2, No. 2, 131-147 (2010).
WorldCat.org
16
Modeling player experience for content creation (English)
IEEE Trans. Comput. Intellig. and AI in Games 2, No. 1, 54-67 (2010).
WorldCat.org
17
Search-based procedural content generation (English)
EvoApplications (1), 141-150 (2010).
WorldCat.org
18
Towards automatic personalized content generation for platform games (English)
AIIDE (2010).
WorldCat.org
19
The 2009 mario AI competition (English)
IEEE Congress on Evolutionary Computation, 1-8 (2010).
WorldCat.org
20
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Result 1 to 20 of 63 total

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