History


Please fill in your query. A complete syntax description you will find on the General Help page.
Using interaction patterns in heuristic evaluation. (English)
Marcus, Aaron (ed.), Design, user experience, and usability. Theory, methods, tools and practice. First international conference, DUXU 2011, held as Part of HCI international 2011, Orlando, FL, USA, July 9‒14, 2011. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-21674-9/pbk). Lecture Notes in Computer Science 6769, 23-32 (2011).
Summary: Heuristics give some general principles or reflections that should be taken into account when an interface is being developed. Heuristic evaluation should end with a set of recommendations or advices directed to the responsible of the application or web site. Interaction patterns have reached a certain level of maturity. Designers and developers are offered different pattern catalogues that help them to design usable interfaces and better interactions. In this paper, a method to use interaction patterns in heuristic evaluation is proposed. The idea is to establish a correspondence between each heuristic and one or more interaction patterns. After presenting this correspondence, the paper illustrates the concepts by showing a real case.
WorldCat.org
Valid XHTML 1.0 Transitional Valid CSS!