Result 1 to 20 of 55 total
Intelligent tutoring goes to the museum in the big city: a pedagogical agent for informal science education. (English)
Biswas, Gautam (ed.) et al., Artificial intelligence in education. 15th international conference, AIED 2011, Auckland, New Zealand, June 28 ‒ July 2011. Berlin: Springer (ISBN 978-3-642-21868-2/pbk). Lecture Notes in Computer Science 6738. Lecture Notes in Artificial Intelligence, 155-162 (2011).
1
Intelligent tutoring goes to the museum in the big city: A pedagogical agent for informal science education (English)
AIED, 155-162 (2011).
2
io-port 05820685 Swartout, William;
Traum, David;
Artstein, Ron;
Noren, Dan;
Debevec, Paul;
Bronnenkant, Kerry;
Williams, Josh;
Leuski, Anton;
Narayanan, Shrikanth;
Piepol, Diane;
Lane, Chad;
Morie, Jacquelyn;
Aggarwal, Priti;
Liewer, Matt;
Chiang, Jen-Yuan;
Gerten, Jillian;
Chu, Selina;
White, Kyle
Ada and Grace: toward realistic and engaging virtual museum guides. (English)
Allbeck, Jan (ed.) et al., Intelligent virtual agents. 10th international conference, IVA 2010, Philadelphia, PA, USA, September 20‒22, 2010. Proceedings. Berlin: Springer (ISBN 978-3-642-15891-9/pbk). Lecture Notes in Computer Science 6356. Lecture Notes in Artificial Intelligence, 286-300 (2010).
3
io-port 70965935 Swartout, William R.;
Traum, David R.;
Artstein, Ron;
Noren, Dan;
Debevec, Paul E.;
Bronnenkant, Kerry;
Williams, Josh;
Leuski, Anton;
Narayanan, Shrikanth;
Piepol, Diane
Ada and grace: toward realistic and engaging virtual museum guides (English)
IVA, 286-300 (2010).
4
Games: Once more, with feeling. (English)
Computer 40, No. 08, 98-100 (2007).
5
Games: once more, with feeling (English)
IEEE Computer 40, No. 8, 98-100 (2007).
6
The more the merrier: multi-party negotiation with virtual humans (English)
AAAI, 1970-1971 (2007).
7
Toward virtual humans. (English)
AI Mag. 27, No. 2, 96-108 (2006).
8
Teaching negotiation skills through practice and reflection with virtual humans (English)
Simulation 82, No. 11, 685-701 (2006).
9
Simulators for human-oriented training (English)
Winter Simulation Conference, 1202 (2006).
10
Virtual humans: lessons learned in integrating a large-scale AI project (English)
ASE, 2 (2005).
12
Fight, flight, or negotiate: believable strategies for conversing under crisis (English)
IVA, 52-64 (2005).
13
Building better systems for learning and training: bringing the entertainment industry and simulation technology together (English)
ICEC, 20 (2004).
14
Virtual humans in the mission rehearsal exercise system. (English)
KI, Künstl. Intell. 17, No. 4, 5- (2003).
15
Making a game of system design. (English)
Commun. ACM 46, No. 7, 32-39 (2003).
16
Flatworld: combining hollywood set-design techniques with VR (English)
IEEE Computer Graphics and Applications 23, No. 1, 12-15 (2003).
17
Hollywood meets simulation: creating immersive training environments at the ICT (English)
VR, 303 (2003).
18
Toward a New Generation of Virtual Humans for Interactive Experiences. (English)
IEEE Intelligent Systems 17, No.04, 32-38 (2002).
19
Toward a new generation of virtual humans for interactive experiences (English)
IEEE Intelligent Systems 17, No. 4, 32-38 (2002).
20
Result 1 to 20 of 55 total