Result 1 to 20 of 122 total
Novelty search and the problem with objectives. (English)
Riolo, Rick (ed.) et al., Genetic programming theory and practice IX. Selected papers based on the presentations at the 9th workshop, Ann Arbor, MI, USA, May 12‒14, 2011. Foreword by Una-Maay O’Reilly. New York, NY: Springer (ISBN 978-1-4614-1769-9/hbk; 978-1-4614-1770-5/ebook). Genetic and Evolutionary Computation, 37-56 (2011).
1
Time balancing with adaptive time-variant minigames. (English)
Anacleto, Junia Coutinho (ed.) et al., Entertainment computing ‒ ICEC 2011. 10th international conference, ICEC 2011, Vancouver, Canada, October 5‒8, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24499-5/pbk). Lecture Notes in Computer Science 6972, 173-185 (2011).
2
Gemini: A pervasive accumulated context exergame. (English)
Anacleto, Junia Coutinho (ed.) et al., Entertainment computing ‒ ICEC 2011. 10th international conference, ICEC 2011, Vancouver, Canada, October 5‒8, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24499-5/pbk). Lecture Notes in Computer Science 6972, 65-76 (2011).
3
Entertainment computing ‒ ICEC 2011. 10th international conference, ICEC 2011, Vancouver, Canada, October 5‒8, 2011. Proceedings. (English)
Lecture Notes in Computer Science 6972. Berlin: Springer (ISBN 978-3-642-24499-5/pbk). xvii, 477 p. EUR~66.34 (2011).
4
Abandoning objectives: evolution through the search for novelty alone. (English)
Evol. Comput. 19, No. 2, 189-223 (2011).
5
Pareto-based evolutionary computational approach for wireless sensor placement (English)
Eng. Appl. of AI 24, No. 3, 409-425 (2011).
6
Search-based procedural content generation: A taxonomy and survey (English)
IEEE Trans. Comput. Intellig. and AI in Games 3, No. 3, 172-186 (2011).
7
On the deleterious effects of a priori objectives on evolution and representation (English)
GECCO, 957-964 (2011).
8
Enhancing es-hyperneat to evolve more complex regular neural networks (English)
GECCO, 1539-1546 (2011).
9
Evolving neural networks for geometric game-tree pruning (English)
GECCO, 379-386 (2011).
10
Constraining connectivity to encourage modularity in hyperneat (English)
GECCO, 1483-1490 (2011).
11
Interactively evolving harmonies through functional scaffolding (English)
GECCO, 387-394 (2011).
12
Evolving a diversity of virtual creatures through novelty search and local competition (English)
GECCO, 211-218 (2011).
13
Time balancing with adaptive time-variant minigames (English)
ICEC, 173-185 (2011).
14
Gemini: A pervasive accumulated context exergame (English)
ICEC, 65-76 (2011).
15
Improving evolvability through novelty search and self-adaptation (English)
IEEE Congress on Evolutionary Computation, 2693-2700 (2011).
16
Task switching in multirobot learning through indirect encoding (English)
IROS, 2802-2809 (2011).
17
Evolving static representations for task transfer. (English)
J. Mach. Learn. Res. 11, 1737-1769 (2010).
18
Indirectly encoding neural plasticity as a pattern of local rules. (English)
Doncieux, Stéphane (ed.) et al., From animals to animats 11. 11th international conference on simulation of adaptive behavior, SAB 2010, Paris ‒ Clos Lucé, France, August 25‒28, 2010. Proceedings. Berlin: Springer (ISBN 978-3-642-15192-7/pbk). Lecture Notes in Computer Science 6226. Lecture Notes in Artificial Intelligence, 533-543 (2010).
19
Evolving a single scalable controller for an octopus arm with a variable number of segments. (English)
Schaefer, Robert (ed.) et al., Parallel problem solving from nature ‒ PPSN XI. 11th international conference, Kraków, Poland, September 11‒15, 2010. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-15870-4/pbk). Lecture Notes in Computer Science 6239, 270-279 (2010).
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Result 1 to 20 of 122 total