Result 1 to 15 of 15 total
Designing mobility: pervasiveness as the enchanting tool of mobility. (English)
Phan, Thomas (ed.) et al., Mobile computing, applications, and services. First international ICST conference, MobiCASE 2009, San Diego, CA, USA, October 26‒29, 2009. Revised selected papers. Berlin: Springer (ISBN 978-3-642-12606-2/pbk; 978-3-642-12607-9/ebook). Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering 35, 374-382 (2010).
1
RFID-based distributed shared memory for pervasive games. (English)
Phan, Thomas (ed.) et al., Mobile computing, applications, and services. First international ICST conference, MobiCASE 2009, San Diego, CA, USA, October 26‒29, 2009. Revised selected papers. Berlin: Springer (ISBN 978-3-642-12606-2/pbk; 978-3-642-12607-9/ebook). Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering 35, 339-342 (2010).
2
RFID-based distributed memory for mobile applications. (English)
Phan, Thomas (ed.) et al., Mobile computing, applications, and services. First international ICST conference, MobiCASE 2009, San Diego, CA, USA, October 26‒29, 2009. Revised selected papers. Berlin: Springer (ISBN 978-3-642-12606-2/pbk; 978-3-642-12607-9/ebook). Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering 35, 172-189 (2010).
3
“Plug: Secrets of the museum”: A pervasive game taking place in a museum. (English)
Natkin, Stéphane (ed.) et al., Entertainment computing ‒ ICEC 2009. 8th international conference, Paris, France, September 3‒5, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-04051-1/pbk). Lecture Notes in Computer Science 5709, 302-303 (2009).
4
"Plug: secrets of the museum": A pervasive game taking place in a museum (English)
ICEC, 302-303 (2009).
5
Designing mobility: pervasiveness as the enchanting tool of mobility (English)
MobiCASE, 374-382 (2009).
6
RFID-based distributed memory for mobile applications (English)
MobiCASE, 172-189 (2009).
7
RFID-based distributed shared memory for pervasive games (English)
MobiCASE, 339-342 (2009).
8
io-port 70336418 Jourdain, Sébastien;
Forest, Julien;
Mouton, Christophe;
Nouailhas, Bernard;
Moniot, Gerard;
Kolb, Franck;
Chabridon, Sophie;
Simatic, Michel;
Abid, Zied;
Mallet, Laurent
Sharex3d, a scientific collaborative 3D viewer over HTTP (English)
Web3D, 35-41 (2008).
9
Issues for multiplayer mobile game engines (English)
GAMEON, 76-82 (2007).
10
GASP: un intergiciel pour les jeux en réseaux multijoueurs sur téléphones mobiles (English)
UbiMob, 61-64 (2005).
11
Fault-tolerance and on-line maintainability in a process control supervision system (English)
Distributed Systems Engineering 2, No. 2, 65-73 (1995).
12
A survey of load sharing in networks of workstations (English)
Distributed Systems Engineering 1, No. 2, 75-86 (1993).
13
The use of object groups to implement dependability in a process control supervision system (English)
FTCS, 660-665 (1993).
14
Exploiting late binding in object messaging for implementing object replication (English)
ACM SIGOPS European Workshop (1992).
15
Result 1 to 15 of 15 total