Result 1 to 20 of 53 total
Evaluating user experience in a selection based brain-computer interface game. A comparative study. (English)
Anacleto, Junia Coutinho (ed.) et al., Entertainment computing ‒ ICEC 2011. 10th international conference, ICEC 2011, Vancouver, Canada, October 5‒8, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24499-5/pbk). Lecture Notes in Computer Science 6972, 77-88 (2011).
1
Measuring immersion and affect in a brain-computer interface game. (English)
Campos, Pedro (ed.) et al., Human-computer interaction ‒ INTERACT 2011. 13th IFIP TC 13 international conference, Lisbon, Portugal, September 5‒9, 2011. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-23773-7/pbk). Lecture Notes in Computer Science 6946, 115-128 (2011).
2
Concurrency verification. Introduction to compositional and noncompositional methods. Reprint of the 2001 hardback ed. (English)
Cambridge Tracts in Theoretical Computer Science 54. Cambridge: Cambridge University Press (ISBN 978-0-521-16932-5/pbk). xxii, 776~p. \sterling~53.00 (2011).
3
A study in user-centered design and evaluation of mental tasks for BCI. (English)
Lee, Kuo-Tien (ed.) et al., Advances in multimedia modeling. 17th international multimedia modeling conference, MMM 2011, Taipei, Taiwan, January 5‒7, 2011. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-17828-3/pbk). Lecture Notes in Computer Science 6524, 122-134 (2011).
4
Evaluating user experience in a selection based brain-computer interface game A comparative study (English)
ICEC, 77-88 (2011).
5
User expectations and experiences of a speech and thought controlled computer game (English)
Advances in Computer Entertainment Technology, 53 (2011).
6
A study in user-centered design and evaluation of mental tasks for BCI (English)
MMM (2), 122-134 (2011).
7
Modality switching and performance in a thought and speech controlled computer game (English)
ICMI, 41-48 (2011).
8
Measuring immersion and affect in a brain-computer interface game (English)
INTERACT (1), 115-128 (2011).
9
Guessing what’s on your mind: using the N400 in brain computer interfaces. (English)
Yao, Yiyu (ed.) et al., Brain informatics. International conference, BI 2010, Toronto, ON, Canada, August 28‒30, 2010. Proceedings. Berlin: Springer (ISBN 978-3-642-15313-6/pbk). Lecture Notes in Computer Science 6334. Lecture Notes in Artificial Intelligence, 180-191 (2010).
10
Face alignment using boosting and evolutionary search. (English)
Zha, Hongbin (ed.) et al., Computer vision ‒ ACCV 2009. 9th Asian conference on computer vision, Xi’an, China, September 23‒27, 2009. Revised selected papers, Part II. Berlin: Springer (ISBN 978-3-642-12303-0/pbk). Lecture Notes in Computer Science 5995, 110-119 (2010).
11
Affective dialogue management using factored pomdps (English)
Interactive Collaborative Information Systems, 207-236 (2010).
12
io-port 70233424 Bos, Danny Plass-Oude;
Reuderink, Boris;
Van De Laar, Bram;
Gürkök, Hayrettin;
Mühl, Christian;
Poel, Mannes;
Heylen, Dirk;
Nijholt, Anton;
Gürkök, Hayrettin;
Mühl, Christian
Human-computer interaction for BCI games: usability and user experience (English)
CW, 277-281 (2010).
13
Guessing what’s on your mind: using the N400 in brain computer interfaces (English)
Brain Informatics, 180-191 (2010).
14
Classifying motor imagery in presence of speech (English)
IJCNN, 1-8 (2010).
15
Gaze behaviour, believability, likability and the iCat. (English)
AI Soc. 24, No. 1, 61-73 (2009).
16
Using the iCat as avatar in remote meetings. (English)
Esposito, Anna (ed.) et al., Multimodal signals: Cognitive and algorithmic issues. COST action 2102 and euCognition international school, Vietri sul Mare, Italy, April 21‒26, 2008. Revised selected and invited papers. Berlin: Springer (ISBN 978-3-642-00524-4/pbk). Lecture Notes in Computer Science 5398. Lecture Notes in Artificial Intelligence, 60-66 (2009).
17
A tractable hybrid DDN-POMDP approach to affective dialogue modeling for probabilistic frame-based dialogue systems (English)
Natural Language Engineering 15, No. 2, 273-307 (2009).
18
Affective pacman: A frustrating game for brain-computer interface experiments (English)
INTETAIN, 221-227 (2009).
19
Face alignment using boosting and evolutionary search (English)
ACCV (2), 110-119 (2009).
20
Result 1 to 20 of 53 total