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Result 1 to 9 of 9 total

Playability: How to identify the player experience in a video game. (English)
Gross, Tom (ed.) et al., Human-computer interaction ‒ INTERACT 2009. 12th IFIP TC 13 international conference, Uppsala, Sweden, August 24‒28, 2009. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-03654-5/pbk). Lecture Notes in Computer Science 5726, 356-359 (2009).
WorldCat.org
1
From usability to playability: Introduction to player-centred video game development process. (English)
Kurosu, Masaaki (ed.), Human centered design. First international conference, HCD 2009, held as part of HCI International 2009, San Diego, CA, USA, July 19‒24, 2009. Proceedings. Berlin: Springer (ISBN 978-3-642-02805-2/pbk). Lecture Notes in Computer Science 5619, 65-74 (2009).
WorldCat.org
2
Diseño de videojuegos colaborativos y educativos centrado en la jugabilidad (English)
IEEE-RITA 4, No. 3, 191-198 (2009).
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3
Playability: how to identify the player experience in a video game (English)
INTERACT (1), 356-359 (2009).
WorldCat.org
4
From usability to playability: introduction to player-centred video game development process (English)
HCI (10), 65-74 (2009).
WorldCat.org
5
From CSCL to VGSCL - A new approximation to collaborative learning (English)
CSEDU (2), 329-334 (2009).
WorldCat.org
6
Collaborative learning by means of video games: an entertainment system in the learning processes (English)
ICALT, 215-217 (2009).
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7
Playability as extension of quality in use in video games (English)
I-USED (2009).
WorldCat.org
8
Design of adaptative video game interfaces: A practical case of use in special education (English)
CADUI, 71-76 (2008).
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9
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Result 1 to 9 of 9 total

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