Result 1 to 11 of 11 total
Modelling selective visual attention for autonomous virtual characters. (English)
Comput. Animat. Virtual Worlds 22, No. 4, 361-369 (2011).
1
Evaluation of complex and dynamic safety tasks in human learning using the ACT-R and SOAR skill acquisition theories (English)
Computers in Human Behavior 27, No. 5, 1984-1995 (2011).
2
Determination of optimal paths to task goals using expert system based on GOMS model (English)
Computers in Human Behavior 27, No. 2, 823-833 (2011).
3
Short paper: exploring the object relevance of a gaze animation model (English)
EGVE/EuroVR, 111-114 (2011).
4
Eyelid kinematics for virtual characters. (English)
Comput. Animat. Virtual Worlds 21, No. 3-4, 161-171 (2010).
5
A saliency-based method of simulating visual attention in virtual scenes (English)
VRST, 199-206 (2009).
6
Communicating eye-gaze across a distance: comparing an eye-gaze enabled immersive collaborative virtual environment, aligned video conferencing, and being together (English)
VR, 135-142 (2009).
7
Perceptual image retrieval using eye movements. (English)
Int. J. Comput. Math. 84, No. 9, 1379-1391 (2007).
8
An eye tracking interface for image search (English)
ETRA, 40 (2006).
9
Perceptual image retrieval using eye movements (English)
IWICPAS, 281-289 (2006).
10
Exploring human eye behaviour using a model of visual attention (English)
ICPR (4), 945-948 (2004).
11
Result 1 to 11 of 11 total