Result 1 to 20 of 21 total
BrainHex: Preliminary results from a neurobiological gamer typology survey. (English)
Anacleto, Junia Coutinho (ed.) et al., Entertainment computing ‒ ICEC 2011. 10th international conference, ICEC 2011, Vancouver, Canada, October 5‒8, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24499-5/pbk). Lecture Notes in Computer Science 6972, 288-293 (2011).
1
Influencing experience: The effects of reading game reviews on player experience. (English)
Anacleto, Junia Coutinho (ed.) et al., Entertainment computing ‒ ICEC 2011. 10th international conference, ICEC 2011, Vancouver, Canada, October 5‒8, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-24499-5/pbk). Lecture Notes in Computer Science 6972, 89-100 (2011).
2
Influencing experience: the effects of Reading game reviews on player experience (English)
ICEC, 89-100 (2011).
3
Brainhex: preliminary results from a neurobiological gamer typology survey (English)
ICEC, 288-293 (2011).
4
Calibration games: making calibration tasks enjoyable by adding motivating game elements (English)
UIST, 403-412 (2011).
5
Accessible games SIG (English)
CHI Extended Abstracts, 883-886 (2011).
6
Brain and body interfaces: designing for meaningful interaction (English)
CHI Extended Abstracts, 65-68 (2011).
7
Biofeedback game design: using direct and indirect physiological control to enhance game interaction (English)
CHI, 103-112 (2011).
8
Gamification. using game-design elements in non-gaming contexts (English)
CHI Extended Abstracts, 2425-2428 (2011).
9
Gameplay experience in a gaze interaction game. (English)
Comput. Res. Repos. 2010, Article No. 1004.0259 (2010).
10
Trends and techniques in visual gaze analysis. (English)
Comput. Res. Repos. 2010, Article No. 1004.0258 (2010).
11
From playability to a hierarchical game usability model. (English)
Comput. Res. Repos. 2010, Article No. 1004.0256 (2010).
12
Affective ludology, flow and immersion in a first- person shooter: measurement of player experience. (English)
Comput. Res. Repos. 2010, Article No. 1004.0248 (2010).
13
Psychophysiological correlations with gameplay experience dimensions. (English)
Comput. Res. Repos. 2010, Article No. 1004.0243 (2010).
14
Methods for evaluating gameplay experience in a serious gaming context (English)
Int. J. Comp. Sci. Sport 9, No. 2 (2010).
15
Advanced gaze visualizations for three-dimensional virtual environments (English)
ETRA, 109-112 (2010).
16
3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments (English)
AVI, 345-348 (2010).
17
Brain, body and bytes: psychophysiological user interaction (English)
CHI Extended Abstracts, 4433-4436 (2010).
18
Log who’s playing: Psychophysiological game analysis made easy through event logging. (English)
Markopoulos, Panos (ed.) et al., Fun and games. Second international conference, Eindhoven, The Netherlands, October 20‒21, 2008. Proceedings. Berlin: Springer (ISBN 978-3-540-88321-0/pbk). Lecture Notes in Computer Science 5294, 150-157 (2008).
19
Log who’s playing: psychophysiological game analysis made easy through event logging (English)
Fun and Games, 150-157 (2008).
20
Result 1 to 20 of 21 total