Result 1 to 10 of 10 total
Guide2ux: a GUI design environment for enhancing the user experience (English)
EICS, 137-142 (2011).
1
D-macs: building multi-device user interfaces by demonstrating, sharing and replaying design actions (English)
UIST, 129-138 (2010).
2
Jelly: a multi-device design environment for managing consistency across devices (English)
AVI, 289-296 (2010).
3
Supporting multidisciplinary teams and early design stages using storyboards. (English)
Jacko, Julie A. (ed.), Human-computer interaction. New trends. 13th international conference, HCI International 2009, San Diego, CA, USA, July 19‒24, 2009. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-02573-0/pbk). Lecture Notes in Computer Science 5610, 616-623 (2009).
4
Plug-and-design: embracing mobile devices as part of the design environment (English)
EICS, 149-154 (2009).
5
Shortening user interface design iterations through realtime visualisation of design actions on the target device (English)
VL/HCC, 132-135 (2009).
6
Supporting multidisciplinary teams and early design stages using storyboards (English)
HCI (1), 616-623 (2009).
7
Gummy for multi-platform user interface designs: shape me, multiply me, fix me, use me (English)
AVI, 233-240 (2008).
8
Design by example of graphical user interfaces adapting to available screen size (English)
CADUI, 277-282 (2008).
9
Meta-gui-builders: generating domain-specific interface builders for multi-device user interface creation (English)
CHI Extended Abstracts, 3189-3194 (2008).
10
Result 1 to 10 of 10 total