Result 1 to 20 of 27 total
Swarm scheduling approaches for work-flow applications with security constraints in distributed data-intensive computing environments. (English)
Inf. Sci. 192, 228-243 (2012).
1
Towards intelligent user interfaces: anticipating actions in computer games (English)
NGCA, 4 (2011).
2
Controlling entity state updates to maintain remote consistency within a distributed interactive application. (English)
ACM Trans. Internet Technol. 9, No. 4 (2009).
3
Biogas plant control and optimization using computational intelligence methods (Biogasanlagenregelung und -optimierung mit computational intelligence methoden) (English)
Automatisierungstechnik 57, No. 12, 638-650 (2009).
4
Exploring an information framework for consistency maintenance in distributed interactive applications (English)
DS-RT, 121-128 (2009).
5
Towards an information model of consistency maintenance in distributed interactive applications (English)
Int. J. Computer Games Technology 2008 (2008).
6
Bounding inconsistency using a novel threshold metric for dead reckoning update packet generation (English)
Simulation 84, No. 5, 239-256 (2008).
7
Multistep-ahead neural-network predictors for network traffic reduction in distributed interactive applications. (English)
ACM Trans. Model. Comput. Simul. 17, No. 4 (2007).
8
Direct and indirect classification of high-frequency LNA performance using machine learning techniques (English)
ANNIIP, 66-75 (2007).
9
Tracking plasma etch process variations using principal component analysis of oes data (English)
ICINCO-SPSMC, 361-364 (2007).
10
Blind two-thermocouple sensor characterisation (English)
ICINCO-SPSMC, 10-16 (2007).
11
On consistency and network latency in distributed interactive applications: A survey - part II. (English)
Presence 15, No. 4, 465-482 (2006).
12
On consistency and network latency in distributed interactive applications: A survey - part I. (English)
Presence 15, No. 2, 218-234 (2006).
13
From chasing dots to Reading minds: the past, present, and future of video game interaction (English)
ACM Crossroads 13, No. 2, 10 (2006).
14
State based control of wastewater treatment plants‒evaluation of the algorithm in a simulation study (English)
HIS, 39 (2006).
15
Statistical determination of hybrid threshold parameters for entity state update mechanisms in distributed interactive applications (English)
DS-RT, 85-94 (2006).
16
Exploring the effect of curvature on the consistency of dead reckoned paths for different error threshold metrics (English)
DS-RT, 77-84 (2006).
17
Reinforcement learning for online industrial process control. (English)
J. Adv. Comput. Intell. Intell. Inform. 9, No. 1, 23-30 (2005).
18
Computationally efficient sequential learning algorithms for direct link resource-allocating networks. (English)
Neurocomputing 69, No. 1-3, 142-157 (2005).
19
Second-order training of adaptive critics for online process control (English)
IEEE Transactions on Systems, Man, and Cybernetics, Part B 35, No. 2, 381-385 (2005).
20
Result 1 to 20 of 27 total