Result 1 to 19 of 19 total
Technology and the human lifespan: learning from the bereaved. (English)
Interactions 18, No. 3, 26-29 (2011).
1
From data to phenomena: a kantian stance (English)
Synthese 182, No. 1, 101-116 (2011).
2
Dealing with death in design: developing systems for the bereaved (English)
CHI, 1001-1010 (2011).
3
Matters of life and death: locating the end of life in lifespan-oriented hci research (English)
CHI, 987-996 (2011).
4
io-port 05891992 Wilkinson, Phil;
Sengerova, Jitka;
Matteoni, Raffaele;
Chen, Chao-Kung;
Soulat, Gaetan;
Ureta-Vidal, Abel;
Fessele, Sabine;
Hagn, Michael;
Massimi, Marzia;
Pickford, Karen;
Butler, Richard H.;
Marschall, Susan;
Mallon, Ann-Marie;
Pickard, Amanda;
Raspa, Marcello;
Scavizzi, Ferdinando;
Fray, Martin;
Larrigaldie, Vanessa;
Leyritz, Johan;
Birney, Ewan;
Tocchini-Valentini, Glauco P.;
Brown, Steve D.M.;
Herault, Yann;
Montoliu, Lluis;
De Angelis, Martin Hrabé;
Smedley, Damian
EMMA - mouse mutant resources for the international scientific community. (English)
Nucleic Acids Res. 38, No. Database-Issue, 570-576 (2010).
5
Understanding recording technologies in everyday life (English)
IEEE Pervasive Computing 9, No. 3, 64-71 (2010).
6
A death in the family: opportunities for designing technologies for the bereaved (English)
CHI, 1821-1830 (2010).
7
Thanatosensitively designed technologies for bereavement support (English)
CHI Extended Abstracts, 2951-2954 (2010).
8
HCI at the end of life: understanding death, dying, and the digital (English)
CHI Extended Abstracts, 4477-4480 (2010).
9
Cell phone software aiding name recall (English)
CHI Extended Abstracts, 4279-4284 (2009).
10
Dying, death, and mortality: towards thanatosensitivity in HCI (English)
CHI Extended Abstracts, 2459-2468 (2009).
11
The people-prototype problem: understanding the interaction between prototype format and user group (English)
CHI, 635-638 (2009).
12
{\it flashlight jigsaw}: an exploratory study of an ad-hoc multi-player game on public displays (English)
CSCW, 77-86 (2008).
13
Collaborating to remember: a distributed cognition account of families coping with memory impairments (English)
CHI, 825-834 (2008).
14
Scavenger hunt: An empirical method for mobile collaborative problem-solving. (English)
IEEE Pervasive Computing 06, No. 01, 81-87 (2007).
15
Scavenger hunt: an empirical method for mobile collaborative problem-solving (English)
IEEE Pervasive Computing 6, No. 1, 81-87 (2007).
16
Using participatory activities with seniors to critique, build, and evaluate mobile phones (English)
ASSETS, 155-162 (2007).
17
R-MUSIC, A collaborative music DJ for ad hoc networks (English)
WEDELMUSIC, 144-150 (2004).
18
Peer-to-peer policy management system for wearable mobile devices (English)
ISWC, 246-247 (2003).
19
Result 1 to 19 of 19 total