Result 1 to 20 of 51 total
Evaluation of trend localization with multi-variate visualizations (English)
IEEE Trans. Vis. Comput. Graph. 17, No. 12, 2053-2062 (2011).
1
Guest editors’ introduction: special section on the international symposium on mixed and augmented reality (ISMAR) (English)
IEEE Trans. Vis. Comput. Graph. 16, No. 3, 353-354 (2010).
2
Guest editors’ introduction: special section on the international symposium on mixed and augmented reality (ISMAR) (English)
IEEE Trans. Vis. Comput. Graph. 15, No. 2, 177-178 (2009).
3
A scalable architecture for visual data exploration (English)
IEEE VAST, 221-222 (2009).
4
Integration of georegistered information on a virtual globe (English)
ISMAR, 169-170 (2009).
5
A user study towards understanding stereo perception in head-worn augmented reality displays (English)
ISMAR, 53-56 (2009).
6
Measurement protocols for medium-field distance perception in large-screen immersive displays (English)
VR, 107-113 (2009).
7
Quantification of contrast sensitivity and color perception using head-worn augmented reality displays (English)
VR, 115-122 (2009).
8
Indoor vs. Outdoor depth perception for mobile augmented reality (English)
VR, 55-62 (2009).
9
The effect of registration error on tracking distant augmented objects (English)
ISMAR, 77-86 (2008).
10
Egocentric depth judgments in optical, see-through augmented reality. (English)
IEEE Transactions on Visualization and Computer Graphics 13, No. 03, 429-442 (2007).
11
Egocentric depth judgments in optical, see-through augmented reality (English)
IEEE Trans. Vis. Comput. Graph. 13, No. 3, 429-442 (2007).
12
Quantification of visual capabilities using augmented reality displays (English)
ISMAR, 3-12 (2006).
13
Egocentric medium-field distance perception in projection environments (English)
APGV, 147 (2006).
14
Guest Editors’ Introduction: Moving Mixed Reality into the Real World. (English)
IEEE Computer Graphics and Applications 25, No.06, 22-23 (2005).
15
Evaluating Human Factors in Augmented Reality Systems. (English)
IEEE Computer Graphics and Applications 25, No.06, 6-9 (2005).
16
Evaluating human factors in augmented reality systems (English)
IEEE Computer Graphics and Applications 25, No. 6, 6-9 (2005).
17
Guest editors’ introduction: moving mixed reality into the real world (English)
IEEE Computer Graphics and Applications 25, No. 6, 22-23 (2005).
18
Interactive operations for visualization of ad-hoc sensor system domains (English)
MASS (2005).
19
Event-based data distribution for mobile augmented reality and virtual environments. (English)
Presence 13, No. 2, 211-221 (2004).
20
Result 1 to 20 of 51 total