Result 1 to 20 of 142 total
Real-time visualizations of gigapixel texture data sets using HTML5. (English)
Schoeffmann, Klaus (ed.) et al., Advances in multimedia modeling. 18th international conference, MMM 2012, Klagenfurt, Austria, January 4‒6, 2012. Proceedings. Berlin: Springer (ISBN 978-3-642-27354-4/pbk). Lecture Notes in Computer Science 7131, 621-623 (2012).
1
Content-based video description for automatic video genre categorization. (English)
Schoeffmann, Klaus (ed.) et al., Advances in multimedia modeling. 18th international conference, MMM 2012, Klagenfurt, Austria, January 4‒6, 2012. Proceedings. Berlin: Springer (ISBN 978-3-642-27354-4/pbk). Lecture Notes in Computer Science 7131, 51-62 (2012).
2
A contour-color-action approach to automatic classification of several common video genres. (English)
Detyniecki, Marcin (ed.) et al., Adaptive multimedia retrieval. Context, exploration, and fusion. 8th international workshop, AMR 2010, Linz, Austria, August 17‒18, 2010. Revised selected papers. Berlin: Springer (ISBN 978-3-642-27168-7/pbk). Lecture Notes in Computer Science 6817, 74-88 (2012).
3
Smooth semiparametric and nonparametric Bayesian estimation of bivariate densities from bivariate histogram data. (English)
Comput. Stat. Data Anal. 55, No. 1, 429-445 (2011).
4
Hybrid path planning for massive crowd simulation on the GPU. (English)
Allbeck, Jan M. (ed.) et al., Motion in games. 4th international conference, MIG 2011, Edinburgh, UK, November 13‒15, 2011. Proceedings. Berlin: Springer (ISBN 978-3-642-25089-7/pbk). Lecture Notes in Computer Science 7060, 304-315 (2011).
5
Numerical scheme for efficient colour image denoising. (English)
Comput. Math. Appl. 61, No. 9, 2903-2913 (2011).
6
Motion-refined rewriting of H.264/AVC-coded video to SVC streams. (English)
J. Visual Commun. Image Represent. 22, No. 5, 391-400 (2011).
7
Parallel deblocking filtering in MPEG-4 AVC/H.264 on massively parallel architectures. (English)
IEEE Trans. Circuits Syst. Video Technol. 21, No. 1, 96-100 (2011).
8
Similarity measurement for animation movies. (English)
Lee, Kuo-Tien (ed.) et al., Advances in multimedia modeling. 17th international multimedia modeling conference, MMM 2011, Taipei, Taiwan, January 5‒7, 2011. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-17831-3/pbk). Lecture Notes in Computer Science 6523, 350-358 (2011).
9
Compressed-domain shot boundary detection for H.264/AVC using intra partitioning maps. (English)
Lee, Kuo-Tien (ed.) et al., Advances in multimedia modeling. 17th international multimedia modeling conference, MMM 2011, Taipei, Taiwan, January 5‒7, 2011. Proceedings, Part I. Berlin: Springer (ISBN 978-3-642-17831-3/pbk). Lecture Notes in Computer Science 6523, 29-39 (2011).
10
Immersive video conferencing architecture using game engine technology. (English)
Lee, Kuo-Tien (ed.) et al., Advances in multimedia modeling. 17th international multimedia modeling conference, MMM 2011, Taipei, Taiwan, January 5‒7, 2011. Proceedings, Part II. Berlin: Springer (ISBN 978-3-642-17828-3/pbk). Lecture Notes in Computer Science 6524, 486-488 (2011).
11
Smooth semiparametric and nonparametric Bayesian estimation of bivariate densities from bivariate histogram data (English)
Computational Statistics & Data Analysis 55, No. 1, 429-445 (2011).
12
Quantizer offset selection for improved requantization transcoding (English)
Sig. Proc.: Image Comm. 26, No. 3, 117-129 (2011).
13
Optimization of liquid dielectrophoresis (LDEP) digital microfluidic transduction for biomedical applications (English)
Micromachines 2, No. 2, 258-273 (2011).
14
Numerical scheme for efficient colour image denoising (English)
Computers & Mathematics with Applications 61, No. 9, 2903-2913 (2011).
15
Region-adaptive probability model selection for the arithmetic coding of video texture (English)
ICASSP, 1537-1540 (2011).
16
Dissolve detection in abstract video contents (English)
ICASSP, 917-920 (2011).
17
Compressed-domain shot boundary detection for H.264/AVC using intra partitioning maps (English)
MMM (1), 29-39 (2011).
18
Immersive video conferencing architecture using game engine technology (English)
MMM (2), 486-488 (2011).
19
Similarity measurement for animation movies (English)
MMM (1), 350-358 (2011).
20
Result 1 to 20 of 142 total