From space to stage: how interactive screens will change urban life (English)
IEEE Computer 44, No. 6, 40-47 (2011).
1
Next step in electronic brainstorming: collaborative creativity with the web (English)
CHI Extended Abstracts, 2029-2034 (2011).
2
Large displays in urban life - from exhibition halls to media facades (English)
CHI Extended Abstracts, 2433-2436 (2011).
3
The influence of implicit and explicit biofeedback in first-person shooter games (English)
CHI, 859-868 (2010).
4
Emotionally adapted games ‒ an example of a first person shooter. (English)
Jacko, Julie A. (ed.), Human-computer interaction. Interacting in various application domains. 13th international conference, HCI International 2009, San Diego, CA, USA, July 19‒24, 2009. Proceedings, Part IV. Berlin: Springer (ISBN 978-3-642-02582-2/pbk). Lecture Notes in Computer Science 5613, 406-415 (2009).
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Emotionally adapted games - an example of a first person shooter (English)
HCI (4), 406-415 (2009).
6
Mobile camera gaming: using camera enabled mobile phones for photo playing (English)
GI Jahrestagung, 1880-1890 (2009).
7
Toolkit for user-created augmented reality games (English)
MUM, 6 (2006).
8